Talk:Withering Ray (5e Spell)

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Powerful...to Powerful..[edit]

  • 3 beams 2nd lvl spell 2d6 each..6d6 if single target.. +2d6 per ray above 2nd level. seems kinda strong. maybe if it was at a heigher lvl,

maybe just a 1d6 per level above 2nd. and 1d6 per beem instead of 2d6. so it would be

  • 3 beams 2nd lvl spell 1d6 each total 3d6 if single target +1d6 if above 2nd lvl spell.

Reason why, fireballs 3rd lvl, 8d6 +1d6 per level above 3rd for which it was cast. Withering ray 6d6 +2d6 every level above 2nd..so 8d6 at 3rd..thats on par..but then at 4th its 10d6..if you use currently how its written this is very strong, and wouldnt it have a save like con or dex to half the damage?

i see scortching ray, with 3 rays and 1 extra ray above second.but thats fire damage, and things can have resistance to fire. and the damage can be healed through potions. vs the necrotic damage from this..which lowers your total maximum..which could be a lot more dangerous..just thinking a Dex or Con save to half the damage from this would be fair. --Justsomedndplayers (talk) 14:58, 12 October 2017 (MDT)

You are thinking about this in 3e terms. In 5e necrotic is just a damage type, and things can have resistance to it, and by default it doesn't lower your HP maximum. The spell was balanced as it was, because it was comparable in power to Scorching Ray. — Geodude671 (talk | contribs | email)‎ . . 16:54, 12 October 2017 (MDT)
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