Vivianno Westwood (JJBA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Stand User Variant (5e Class) class and Stand User (5e Background) background, and as such does not follow traditional CR.

Vivianno Westwood[edit]

Medium humanoid (Human), lawful neutral


Armor Class 13 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 12 (+1) 13 (+1) 13 (+1) 18 (+4)

Saving Throws Str +5, Cha +6
Skills Athletics +5, Insight +3, Intimidation +6, Investigation +3, Perception +3
Senses passive Perception 13
Languages English
Challenge 4 (1,100 XP)


Stand Proud Focus. Vivianno takes 3 less damage from from non magical piercing, slashing, and bludgeoning damage. He also gains advantage on saving throws against being Charmed, Frightened, and Paralyzed.

Exchange Blows. When Vivianno takes damage from a hostile creature or as a bonus action, he makes a DC 11 Constitution saving throw. On a success, he or can make 1 additional melee attack on each of their turns. He can only have up to 2 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends.

Exploit the Armor. When Vivianno successfully hits a creature with a melee attack, his melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5.

Spirit Points. Vivianno has 5 Spirit Points which he can expend. All spirit points are regained at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.


Viviano_Westwood_Infobox_Manga.PNG
[Source]

Planet Waves[edit]

Tiny elemental (Stand), —


Armor Class 19 (natural armor)
Hit Points
Speed 30 ft.


STR DEX CON INT WIS CHA
23 (+6) 21 (+5) 12 (+1) 13 (+1) 13 (+1) 18 (+4)

Saving Throws Str +8, Cha +6
Skills Athletics +8, Intimidation +6, Investigation +3, Insight +3, Perception +3
Senses passive Perception 13
Languages English
Challenge 4 (1,100 XP)


Manifestation of Will. Any feature that effects Vivianno also effects Planet Waves. Any damage Planet Waves takes is instead dealt to Planet Waves user. Any effect that targets either Planet Waves or user targets both of them. The Stand user can summon or de-summon Planet Waves as a bonus action. If Planet Waves user becomes unconcious, Planet Waves instantly de-summons. Planet Waves and Vivianno use the same action and bonus action, but moving Planet Waves uses a free action. Planet Waves can only move up to 30 ft. of Vivianno, and moves in parallel with Planet Waves user when they move beyond the 30 ft. radius.

Invisible Force. Only Stand users and creatures with any form of spellcasting can see Planet Waves, otherwise it is invisible. A creature that can not see Stands can attempt a DC 25 Wisdom saving throw after being damaged by a Stand. On a success, it can sense Planet Waves, and it is no longer invisible to them. The Stand can phase through creatures/objects and everything seen by Planet Waves is also seen by the user.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) bludgeoning damage.

Meteor Strike (Recharge 5-6). Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 32 (3d6 + 5 x 2) fire damage. On a miss, the target takes half as much damage. Creatures except Vivianno within 5 feet of the creature must succeed a Dexterity or Constitution saving throw with a DC equal to the attack roll. On a failure, they take half as much damage as well.

Deadlock. As a bonus action while grappling a creature, the target becomes restrained. If the creature Vivianno is restraining successfully attacks him for at least 6 hit points in one attack, the grapple ends.

I'm the strongest!!!! (5 Spirit Points). Every creature in a 30 foot radius up to 60 ft. from Vivianno must attempt a DC 25 Strength saving throw. On a failure, they take 209 (20d20) fire damage. On a success, they take half as much damage.


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[Source]

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