User:Guy/Splat/Rest and Downtime
Ten minutes is the minimum for a rest, and ten hours is the minimum for downtime. Either of these can be made much longer to fit the circumstances. In longform campaigns, each downtime can last weeks or even months. There's never a need to try to fit multiple "rests" within a time period, either. After all, there's no benefit to taking a second rest immediately unless you take damage or use up resources. There's similarly no benefit to taking "another" downtime immediately unless you go out and earn XP first. |
Rest[edit]
Rest is a period of no less than 10 minutes in which you consume a meal (usually one ration), and perform only restful activity. Restful activity includes nothing more strenuous than reading, eating, drinking, casually conversing, or tending to minor wounds.
At the end of a rest, your hit points are fully restored.
Downtime[edit]
Downtime is a period of no less than 10 hours in an area with inexpensive access to water, food, shelter, civilization, and relative safety. Upon finishing downtime you gain all the benefits of a rest, and you can gather as many rations as your bag can carry at no additional expense. Assume you find adequate food, water, and sleep during each period of downtime.
You can Trade during downtime. If you have gained XP since your last downtime, you can also undertake an Enterprise.
Trade[edit]
Scouring the local markets, you can accomplish any or all of the following:
- Sell any trade goods you have to gain their full cost in gp.
- Sell any common items you have to gain half their cost in gp.
- Buy any common items for their cost in gp.
Instead of gold pieces, you can also use other trade goods such as silver pieces, copper pieces, or gemstones.
Enterprise[edit]
As your enterprise, you can undertake any one of the following options. Your class or perks may enable even more options.
Your narrator might offer different enterprises depending on your campaign, the location, or your previous enterprises.
Craft[edit]
Fashion a common item from raw materials. You can only craft if you have an appropriate artisan tool and are proficient with it. Some items, like trade goods, can't reasonably be crafted.
Make an Intelligence check, adding your proficiency bonus. If the result equals or exceeds half the gold piece value of the item, you successfully craft that item. If not, add the result to the amount of progress you've made towards crafting the item; during your next enterprise you can make another check to add more progress, and the item is finished once the amount of progress equals or exceeds half the item's gp value.
You can't craft a trinket or mystic item unless you have a copy of that item to reverse engineer, or otherwise have found a crafting recipe for that item. Relics and artifacts can't be crafted through normal means.
Freelance[edit]
Make an ability check to determine your pay for freelance work. Choose one of the following:
- Make a Constitution (gardener's tools) check for manual labor.
- Make an Intelligence (artisan tool) check for guild work. Any artisan's tool you're proficient in will add your proficiency bonus, even if you don't have that tool with you.
- Make a Charisma check to work for tips, or beg. Add your proficiency bonus if you have a musical instrument with which you are proficient, or if you're proficient in the Sleight of Hand skill.
You gain silver pieces equal to the result. If you added your proficiency bonus, you instead gain gold pieces equal to the result.
Recover[edit]
Recover from one injury that is afflicting you.
Optionally, you can expend gold to pay for advanced healing services to recover more quickly. For every 10 gp you expend, you can recover from one additional injury beyond the first.
Train[edit]
Use your accumulated XP to permanently improve your capabilities. Expend XP equal to your current proficiency bonus to increase your proficiency bonus by 1, and then gain a level in class of your choice. It's usually best to focus on gaining levels in your first class, but you can gain levels in different classes to exchange specialization for versatility.
Once your proficiency bonus hits 6, you can't increase it further nor can you gain new class levels. Instead, you can expend 6 XP to gain a mastery, and there's no limit to how many of these you can gain