Talk:Fujin (5e Equipment)

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Hello, I'm the creator of this page. I think I fixed the grammar issues. I'm assuming it was the inconsistency in using both "An attuned creature" and "You."

Are they any more grammatical errors? —The preceding unsigned comment was added by HyperShadic360 (talkcontribs) . Please sign your posts.

The template in question cites that the page needs to be edited to be made more concise and better-formatted. As is, it reads like three different items on one page, none of which are particularly concise. I would also note that having three different strengths for said weapon without a variable rarity is confusing at best. I advise that you pick one profile and stick with it, and I further advise that you condense the wind blade segment into a simple ranged attack profile. --Nuke The Earth (talk) 09:03, 12 August 2024 (MDT)
Alright I added different rarities to the three different sections. I also realized I forgot to add the reference to World Trigger, which the original weapon is from. As for condensing the Wind Blade property, I did condense it some, but I don't think a simple ranged attack profile suits it. I manage to find an example of that profile with the Infernal War Machine template. That template can't handle the conditional disadvantage nor the recharge mechanic. Is there anything else I should fix? --HyperShadic360 (talk) 10:57, 12 August 2024 (MDT)
It's been a week since I fixed my page. Is there anything else I need to fix? I don't want to just remove the grammatical error and abandonment notices without permission but if I don't receive any reply after another week I'll just assume this page is fine and remove the notices. --HyperShadic360 (talk) 13:20, 19 August 2024 (MDT)
I don't believe there is precedent for a weapon that has three different rarities in official content for 5e, though I could be wrong. While the weapons do have a central theme, their rarities being split would normally mean three different magic items for the sake of better categorization. The wind blade mechanic is a bit confusing since you do need to eventually do a lot of rolls and it also is, as written, mandatory multi-target in nature. It would be good to have an option to condense it.--Yanied (talk) 13:28, 19 August 2024 (MDT)
Even the basic Weapon, +1, +2, or +3 has three different rarities, and something like the figurine of wondrous power has different items/effects within the same level of rarity. It might be a different format, but there's hardly no precedent. That isn't an issue.
I agree that the wind blade mechanic is a bit confusing for what it does; being able to "recharge" it with a bonus action makes me wonder why we're even tracking the number of blades in the first place. Having an extra attack per attack is also an undesirable number of rolls. This weapon by my tastes has arguably too much to track for what it does, but that is a matter of taste. I don't know what this weapon is like in its source material, and it's reasonable to make something unwieldy so it better resembles the specific fantasy it's trying to portray. Briefly, in my opinion this complexity is also not really an issue.
This item has room for improvement for sure. A streamlined effect, and perhaps being split up into three pages. But the item is entirely functional. I don't believe the {{wording}} template is currently justified.
Thankfully the {{abandoned}} template was just removed at least. That one's obvious. - Guy 13:49, 19 August 2024 (MDT)
Sorry for the interruption, there is official precedent por different versions of the same weapon with increasing rarities, so you could take inspiration from the format used there. The examples I am refering to are:
  • Slumbering (Uncommon)/Stirring (Rare)/Wakened (Very Rare)/Ascendant (Legendary) Dragon's Wrath Weapons, found in Fizban's (there are three other item types that get the same treatment in that book)
  • The Vestiges of Divergence found in Tal'Dorei Campaign Setting Reborn (I'm not 100% sure if it is an official book though)
As for Wind Blade, I can't help but notice that in its current version a player familiar with the mechanics could sheathe the weapon at the end of one turn, using their free weapon interaction, and unseathe it again at the start of the next, which would allow them to bypass the bonus action thing in most circumstances. Even without considering that, this is still a lot of basically free extra damage for something that only requires your bonus action every once in a while.
My recommendation for that particular feature would be to either give the weapon the thrown (15/25 ft.) property or a reach of 15 ft. You can then rewrite Wind Blade to specify that mechanically the weapon "returns" to your hand after each throw (if you choose the thrown property) and make any damage type changes you wish (do note that most damaging wind spells in the game deal bludgeoning damage, so letting the wind blade deal slashing damage wouldn't be a problem either).
Alternatively, you could take wording from the Eldritch Claw Tattoo's Eldritch Maul found in Tasha's.
I hope this was helpful, and wish you good luck. Draelm (talk) 15:10, 19 August 2024 (MDT)
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