Swarm of Shinobi Insects (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Swarm of Insects[edit]

Small swarm of Tiny beasts (insect), unaligned


Armor Class 12 (natural armor)
Hit Points 5 (1d6 + 2)
Speed 20 ft., fly 40 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 8 (-1) 16 (+3) 8 (-1)

Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses blindsight 10 ft., passive Perception 8
Languages
Challenge 1 (200 XP)


Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.

Chakra. The swarm has 4 chakra points which they can expend. All chakra points are regained at the end of a long rest. It may transfer its chakra to any willing creature it is occupying the space of, and the creature may transfer their own chakra to them.

ACTIONS

Bites. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, or 4 piercing damage if the swarm has half of its hit points or fewer.

Poison Cloud (4 Chakra). One creature that the swarm is occupying the space of must succeed a DC 15 Constitution saving throw or become poisoned for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success


Insect Swarm Species Different kinds of insects can gather in swarms, and each swarm has the special characteristics described below.

Swarm of Bikochu. The swarm may gain a truesight of 30 ft. for 1 minute as a bonus action for 2 chakra.

Swarm of Kidaichu. When a creature fails the saving throw against the effects of Poison Cloud, they instead take 5 (1d4 + 3) poison damage at the end of each of their turns. If a creature falls to 0 hit points while this is active, a giant shinobi insect appears within their space that is charmed by the swarm for 1 hour, after which it goes berserk.

Swarm of Kikaichu. On a successful hit with its bites attack, the target also loses a number of chakra points equal to its bites damage die, and the swarm gains an equal amount. If the target has no chakra points and you aren't using the Negative Chakra variant rule, the target takes an equal number of necrotic damage instead, and the swarm gains an equal amount of chakra. This chakra can extend beyond the swarm's maximum, and are lost at the end of a long rest.

Swarm of Kochu. When a creature fails the saving throw against the effects of Poison Cloud, they are paralyzed as well.

Swarm of Rinkaichu. The swarm's bites attack has +5 total to hit, deals twice as much necrotic damage instead of piercing damage, and does not decrease in damage while at half or lower hit points, but drops to 0 hit points if it ends its turn outside of another creature's space.

Swarm of Shokaichu. The swarm can sense chakra and magical effects within 60 feet of it, does not have a flying speed, and has a burrowing speed of 60 ft.

Swarm of Bees. The swarm's bites attack deals poison damage, and Poison Cloud can be used a bonus action immediately after it uses its bites attack.

Swarm of Bats. The swarm's bites cause the target to become poisoned until the beginning of the swarm's next turn. This counts as deafened for the sake of condition immunity. This attack automatically misses against deafened creatures, and deals twice as much damage to objects. If this swarm combines to become Small, they deal 5 (1d4 + 3) thunder damage in addition to the above effect.

Swarm of Leeches. The swarm has no flying speed. While poisoned by the swarm in any way, a creature becomes berserk.


Bik%C5%8Dch%C5%AB.png Kidaich%C5%AB_Mushikui.png Kikaich%C5%AB.png Venomous_Beetle_Technique.png Muta_with_shokaichu.png
The varieties of shinobi insects as listed to the left, Sources [[1][2][3][4][5]].

Primarily used by the Aburame clan, and almost exclusively inside the Hidden Leaf Village, shinobi insects are specially breaded to enhance the ability of human shinobi, often granting them their own unique and powerful chakra-based abilities. Some shinobi have gone so far as to train swarms of bats for shinobi work, using their sound-based abilities as a form of genjutsu.


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