Suiren (Shinobi World Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Suiren[edit]

Medium humanoid (human), lawful good


Armor Class 16 (Natural Armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 12 (+1) 12 (+1) 11 (+0) 10 (+0)

Saving Throws Dex +6, Int +3
Skills Acrobatics +6, Perception +2, Sleight of Hand +6, Stealth +6
Senses passive Perception 12
Languages Common
Challenge 4 (1,100 XP)


Chakra. Suiren has 14 chakra points which she can expend. All chakra points are regained at the end of a long rest.

Chakra Sense. When Suiren takes the search action, she may also attempt a DC 13 Arcana check to locate living creatures and magical effects within 90 feet. He see a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by him. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

Umbrella. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning or piercing damage.

Kunai (0-3 Chakra). Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) slashing damage. Suiren may make 1 additional attack for every additional chakra point spent. Suiren may spend 2 additional chakra to allow her to spend any number of chakra points on these additional attacks, but may only make 1 attack against each creature within range.

Basic Taijutsu Technique (3 Chakra). As a bonus action, Suiren makes two unarmed strikes

Leaf Gust (8 Chakra). Suiren makes an unarmed strike against every creature within 5 feet.

Heaven Spear Kick (2 Chakra). Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage. Suiren may fly up to 30 feet before making this attack.

Hidden Mist (7 Chakra). Suiren creates a 40 ft. radius cloud of mist around her. For any creature that doesn't have levels in the Path of the Assassin, this area is considered heavily obscured beyond 5 ft.

REACTIONS

Substitution (3+ Chakra). When Suiren is hit by an attack and would take damage, he decreases the damage by 9 (1d10 + 4) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Suiren can add reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.

Suiren_Genin.png
[Source].

One of many genin loyal to Pain's Hidden Rain Village, Suiren and her teammates Fuyo and Ajisai joined the Hidden Leaf and Sand Villages' joint Chunin Exams in order to gather intel on any present jinchuriki. Satisfied with the outcome of her mission, Konan assigned Team Ajisai to their first S-Rank mission, which they would later die on.



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