Sports Maxx (JJBA Supplement)

From D&D Wiki
Jump to navigation Jump to search
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Stand User Variant (5e Class) class and Stand User (5e Background) background, and as such does not follow traditional CR.

Sports Maxx[edit]

Medium humanoid (human), neutral evil


Armor Class 14 (natural armor)
Hit Points 36 (8d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
23 (+6) 11 (+0) 11 (+0) 15 (+2) 13 (+1) 14 (+2)

Senses passive Perception 11
Languages English
Challenge 7 (2,900 XP)


Stand Proud Focus. Sports Maxx takes 3 less damage from piercing, slashing, and bludgeoning damage.

Exploit the Armor. When Sports Maxx successfully hits a creature with a melee attack, his melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5.

Exchange Blows. When Sports Maxx takes damage from a hostile creature or as a bonus action, he makes a DC 11 Constitution saving throw. On a success, he can make 1 additional melee attack on each of their turns. He can only have up to 5 Exchange Blows Stacks at once. Using extra attacks during his turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends. When landing an extra attack granted by Exchange Blows, Sports Maxx may expend that stack to cause it to deal full critical damage.

Spirit Points. Sports Maxx has 8 spirit points which he may expend. He regains all spirit points at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

Limp Bizkit. Sports Maxx may creates a wraith from any dead body within 60 feet of him. These wraiths retain all of the stats they had in life save for any languages, are hostile to any non-wraiths, and gain Sports Maxx's features. They gain a climbing speed equal to their movement speed unless they already had a greater climbing speed, and they become invisible, even to Stand Users. If a wraith is reduced to 0 hit points, it dies instantly. If Sports Maxx dies, he becomes a mindless wraith as well.


Sports_Maxx_Infobox_Manga.jpg
[Source]

Back to Main Page5e HomebrewCampaign SettingsJoJo's Bizarre Adventure WorldBestiary (JJBA Setting)

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the JoJo's Bizarre Adventure franchise, and/or include content directly affiliated with and/or owned by Hirohiko Araki. D&D Wiki neither claims nor implies any rights to JoJo's Bizarre Adventure copyrights, trademarks, or logos, nor any owned by Hirohiko Araki. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png