Related changes
Jump to navigation
Jump to search
Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
30 March 2025
- diffhistN Help (Theous) 21:19 +3,754 146.70.17.125 talk (World Well and Stone Point)
27 March 2025
- Races (Theous) 18:58 −13 Seagull talk contribs (→Races of Theous)
- Races (Theous) 18:58 −1 Seagull talk contribs (→Races of Theous)
- Races (Theous) 17:57 +11 Seagull talk contribs (→Notes)
- Races (Theous) 17:56 −4 Seagull talk contribs (→Core Races)
- Society (Theous) 04:32 +244 Seagull talk contribs
- History (Theous) 04:29 +243 Seagull talk contribs
- Cosmology (Theous) 04:29 +243 Seagull talk contribs
- Magic (Theous) 04:28 +86 Seagull talk contribs
- Custom Job Skills/Skills/Aura (Theous) 04:28 +241 Seagull talk contribs
- Races (Theous) 04:27 +243 Seagull talk contribs
- Magic Affinity (Theous) 04:27 +243 Seagull talk contribs
- 5e Classes (Theous) 04:22 +242 Seagull talk contribs
- Custom Job Skills/Skills/Aura (Theous) 03:56 −213 Seagull talk contribs
26 March 2025
- Custom Job Skills/Skills/Aura (Theous) 17:32 −179 Seagull talk contribs (→Power System of Theous: Job Skills, Skills, and Aura)
- diffhistN Custom Job Skills/Skills/Aura (Theous) 17:32 +2,647 Seagull talk contribs (Created page with "= Power System of Theous: Job Skills, Skills, and Aura = In the world of '''Theous''', every living being has access to one or more forms of power. These powers shape destiny, drive society, and determine the rise of heroes and kings alike. The power system of Theous is divided into three distinct but interconnected paths: * Job Skills – The divine path chosen at birth. * Skills – Acquired talents and per...")
- diffhistN Variant Rules (Theous) 17:09 +3,067 Seagull talk contribs (Created page with "= Variant Roles & Magic Systems = Theous features a world where magic is both boundless and dangerous. To reflect this, the following variant rules are available for campaigns looking for more mechanical flexibility and tension in magical play. == Advanced Spell Point System (with Gritty Variant) == === Overview === Using the Advanced Spell Point System removes the need for tracking spell slots. Instead, casters use a Spell Point pool—similar to how Hit Points are t...")
- Society (Theous) 17:08 +7 Seagull talk contribs (→Common Currency)
- 5e Classes (Theous) 17:01 −16 Seagull talk contribs (→Class Categories)
- 5e Classes (Theous) 17:00 +28 Seagull talk contribs (→Class Categories)
- diffhistN 5e Classes (Theous) 16:59 +1,961 Seagull talk contribs (Created page with "= Classes of Theous = In the world of '''Theous''', all adventurers fall into one of two major class categories: '''Warrior''' or '''Mage'''. While these may seem broad, don’t let the limited number of classes fool you—this system is built with flexibility in mind. Theous uses a "build-your-own-class" structure that gives players plenty of customizable options to create unique, personalized characters. == Class Design Philosophy == Theous is a world forged in divin...")
- Magic Affinity (Theous) 16:50 +58 Seagull talk contribs (→Elemental Affinity)
- Magic Affinity (Theous) 16:49 +8 Seagull talk contribs (→Elemental Magic Affinity)
- Magic Affinity (Theous) 16:48 +46 Seagull talk contribs (→Elemental Magic Affinity)
- diffhistN Magic Affinity (Theous) 16:46 +2,207 Seagull talk contribs (Created page with "= Elemental Magic Affinity = Magic in the world of Theous is intrinsically tied to the elements. Every creature is born with a natural connection to one or more elemental forces, and can only manipulate the types they are attuned to. == Types of Elemental Magic == Each element is tied to a damage type * '''Fire''' – Destructive and consuming, fire magic excels at offense. {{5e|Damage Type|Fire}} * '''Water''' – Fluid and adaptable, water magic emphasizes healing a...")
- Magic (Theous) 07:36 +64 Seagull talk contribs
- Magic (Theous) 07:34 +13 Seagull talk contribs Tag: Manual revert
- Magic (Theous) 07:33 −13 Seagull talk contribs
- Magic (Theous) 07:33 +93 Seagull talk contribs
- Upload log 07:21 Seagull talk contribs uploaded File:TheousOverview.jpg
- diffhistN Races (Theous) 07:14 +1,600 Seagull talk contribs (Created page with "= Races of Theous = Theous is a world shaped by divine forces, magical calamities, and ancient bloodlines. The beings that inhabit this land are remnants of divine design, natural evolution, and arcane manipulation. Below are the known intelligent races of Theous. == Core Races == These races form the backbone of Theous’ civilizations and cultures. * Humans – Adaptable, ambitious, and historically dominant. Their legacy is equal parts triumph a...")
- diffhistN History (Theous) 06:03 +3,181 Seagull talk contribs (Created page with "== Theous: 1st Civilization Calendar == === 1st Year – The Creation === The gods of the Upper Plains created the world of '''Theous''' as a testing ground for magic and magical creatures. === 30th Year – Birth of Sentience === The gods created the first sentient races of the world. === 500th Year – The Three Kingdoms Rise === Three major kingdoms were established: * '''The Land of Man''' – Believing humans were destined to rule the world. Their ideology, roote...")
- diffhistN Cosmology (Theous) 05:56 +7,839 Seagull talk contribs (Created page with "== Godly Planes == All deities maintain their own planes. When a mortal dies, their soul travels to their deity’s plane of existence, where it is judged and dealt with according to the deity’s nature and laws. === Blessed Beneficence === Creatures of good alignment are welcomed and nourished by the divine energy of this realm. * While on this plane, good-aligned creatures benefit from the effects of the [https://www.dndbeyond.com/spells/bless bless] spell. * After...")
- Society (Theous) 05:48 +6 Seagull talk contribs
- Society (Theous) 05:46 −2 Seagull talk contribs
- diffhistN Society (Theous) 05:46 +1,831 Seagull talk contribs (Created page with "== Common Currency == frameless|center === Uper === A cheap, cost-efficient copper coin used by peasants and the less fortunate. Commonly used to break up larger Absidian Amph payments. === Absidian Amph === ''A small, thin coin made of cast obsidian.'' Though made from a cheap material, obsidian coins are hard to manufacture. This coin is the standard for middle-class citizens of WIP. === Gatecoin === ''A coin made of silver, used common...")
- Magic (Theous) 05:37 +9 Seagull talk contribs
- diffhistN Magic (Theous) 05:33 +6,591 Seagull talk contribs (Created page with "== How Rare is Magic? == ''The mankind approaches to nature with their own history, concept and understanding. And the nature embraces them all. Thus the magic is so beautiful.'' While magic is widespread, the '''scope''' of magic is limited. Low-level spells are a part of everyday life, but high-level magic remains remarkable. === Common Magic === Cantrips and 1st level spells are commonplace. Low level Mages and some Civilians can all produce these sorts of effec...")