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The World Well

During the battle where Stone Point was saved from extermination, the God of Magic and Tricks created a mana syphon - an impossibly complex ring of spiraling runes which draws in and traps unspent residual magic in a central point within the glyphs. Whether it was by accident or intention is unknown, but shortly after the hatching of the God's pet Arcano-Phoenix, the mana syphon gradually began to grow in scale - expanding outwards like hungry tendrils, and burrowing into the land, the air, and the sea to form a neigh invisible, yet faintly shimmering mesh across the world. Was it a trick he played on us all? Was it by Divine Design? Did he get bored and forget it was there? We may never know.

And yet the effect this had on the workings of magic cannot be overstated. Where once ambient magic leftover from spell casting or wonderous items would dissipate across an area, it instead now flows like water into what can be best described as running streams of magic which act as tributaries, all flowing into larger rivers of Mana, which in turn stretch across the world and flow into - and then out of - the World Well.

The Well is located in Stone Point, where it floats a few hundred feet off the ground - drifting back and forth within the original outer limits of the runic circle that first created it - despite those original glyphs having long vanished. It is a sphere of rapidly churning raw magic about 100 feet across which glows with a soft light. Some wizards - having gone mad from staring at it too long - claim that it beats like a heart. The magical energy held within is a great and vast reservoir, like a boundless sea being fed by an uncountable number of rivers. The mana flows in, pools, and then finally flows out in a direct path to the opposite side of the world where the mana begins making a return trip to the Well once more through the rivers of Mana.

Harnessing The World Well and Effects on the Region

Over the ages since its creation, countless spell casters have been tempted into foolishness, thinking they could harness the vast ocean of mana in the World Well. But trying to tap the Well is like holding an iron pole to the sky in a lightning storm - success almost always means instant and certain death, for the energy is just too great for any mortal. Those unfortunate enough to survive are either reduced to a gibbering, mad, heap of their former self - repeating some strange riddle over and over, or worse yet have their body taken over and puppeted by a living, sentient spell: a Spellbourn.

For this reason, the capable and the daring have learned to only harness the rivers of mana flowing into and out of the World Well, and not the Well itself - though even this, with just the briefest of direct exposure, is so dangerous it borders on insanity.

Instead, a much safer (a relative term) and reliable method of obtaining quantities of "free" Mana is to slay creatures who has fallen into, and been affected and mutated by, a free flowing Mana River. Such monsters are suffused with magical energy - and strength - and may be harvested for it, if they don't eat you first.

As for the region around the World Well, and Stone Point, there are many beneficial effects which have draw those interested in learning magic or making a living with it, causing Stone Point to become a hub of magical tutelage. Chief among these is reduced effort required to cast a spell: while within 1 mile of the Well, first level spells do not consume a spell slot. Additionally, the plants in the area, including the offshoot of the World Tree, are ever verdant and may occasionally bloom with a profusion of strange and unique fruits and flowers which are prized by alchemists.