User contributions for Seagull
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27 March 2025
- 19:3519:35, 27 March 2025 diff hist +1 The World of Theous (5e Campaign Setting) →The World Of Theous current
- 19:0119:01, 27 March 2025 diff hist −116 The World of Theous (5e Campaign Setting) No edit summary
- 18:5818:58, 27 March 2025 diff hist −13 Races (Theous) →Races of Theous current
- 18:5818:58, 27 March 2025 diff hist −1 Races (Theous) →Races of Theous
- 18:0418:04, 27 March 2025 diff hist −2 Arkons (Theous) No edit summary current
- 18:0418:04, 27 March 2025 diff hist +3,013 N Arkons (Theous) Created page with "=== Arkons === Arkons are primarily comprised of stone, although they possess crystal cores. Arkons look almost as though they are stone golems, although this is merely a misconception, as they are not created by a wielder of the arcane arts. They are mostly comprised of metal ore, most often iron, copper, or tin, although gold and silver are not uncommon. The eyes of the Arkon resemble glowing orbs, and are typically a color resembling the metal they are composed of...."
- 18:0318:03, 27 March 2025 diff hist +5 N File:Arkon Race.jpg No edit summary current
- 17:5717:57, 27 March 2025 diff hist +11 Races (Theous) →Notes
- 17:5617:56, 27 March 2025 diff hist −4 Races (Theous) →Core Races
- 17:5517:55, 27 March 2025 diff hist −1 Mushlings (Theous) No edit summary current
- 17:5517:55, 27 March 2025 diff hist +8 Mushlings (Theous) No edit summary
- 17:5417:54, 27 March 2025 diff hist +80 Mushlings (Theous) No edit summary
- 17:5417:54, 27 March 2025 diff hist +17 N File:Mushling artwork.jpg No edit summary current
- 17:4517:45, 27 March 2025 diff hist +2,285 N Mushlings (Theous) Created page with "### Mushling Traits Mushling possess a diverse variety of physical features, but they all share a few core traits. _**Ability Score Increase.**_ Your Constitution score increases by 2. _**Age.**_ Mushlings grow quickly, reaching maturity by the age of four and living just under a quarter of a century. A Mushling lord lives far longer, and their lifespan is unknown. _**Size.**_ Mushling vary incredibly in size, which is determined by their age and circle. _**S..."
- 04:3204:32, 27 March 2025 diff hist +244 Society (Theous) No edit summary current
- 04:2904:29, 27 March 2025 diff hist +243 History (Theous) No edit summary current
- 04:2904:29, 27 March 2025 diff hist +243 Cosmology (Theous) No edit summary current
- 04:2804:28, 27 March 2025 diff hist +86 Magic (Theous) No edit summary current
- 04:2804:28, 27 March 2025 diff hist +241 Custom Job Skills/Skills/Aura (Theous) No edit summary current
- 04:2704:27, 27 March 2025 diff hist +243 Races (Theous) No edit summary
- 04:2704:27, 27 March 2025 diff hist +243 Magic Affinity (Theous) No edit summary current
- 04:2604:26, 27 March 2025 diff hist +5 The World of Theous (5e Campaign Setting) No edit summary Tag: Manual revert
- 04:2504:25, 27 March 2025 diff hist −5 The World of Theous (5e Campaign Setting) No edit summary
- 04:2204:22, 27 March 2025 diff hist +242 5e Classes (Theous) No edit summary current
- 04:2104:21, 27 March 2025 diff hist +24 The World of Theous (5e Campaign Setting) No edit summary
- 04:2104:21, 27 March 2025 diff hist +18 The World of Theous (5e Campaign Setting) No edit summary
- 04:1404:14, 27 March 2025 diff hist +4 The World of Theous (5e Campaign Setting) No edit summary
- 04:1304:13, 27 March 2025 diff hist −3 The World of Theous (5e Campaign Setting) No edit summary
- 04:0704:07, 27 March 2025 diff hist −83 Aura (Theous) No edit summary current
- 04:0704:07, 27 March 2025 diff hist +8 N File:Aura In the world.jpg No edit summary current
- 04:0204:02, 27 March 2025 diff hist +12,368 N Aura (Theous) Created page with "= Aura (Theous Setting) = Aura is a Innate energy that is held in a person's heart. Aura is unknown and unseen by the untrained—but seasoned practitioners understand that aura is linked directly to their own heartbeat. The faster one's heartbeat, the greater aura they can draw from themselves. Though this skill comes at a cost: the more aura you tap, the more you exhaust your body. Too much use over a period of time or uncontrolled outburst can cause a state called..."
- 03:5603:56, 27 March 2025 diff hist −213 Custom Job Skills/Skills/Aura (Theous) No edit summary
26 March 2025
- 17:3217:32, 26 March 2025 diff hist −179 Custom Job Skills/Skills/Aura (Theous) →Power System of Theous: Job Skills, Skills, and Aura
- 17:3217:32, 26 March 2025 diff hist +2,647 N Custom Job Skills/Skills/Aura (Theous) Created page with "= Power System of Theous: Job Skills, Skills, and Aura = In the world of '''Theous''', every living being has access to one or more forms of power. These powers shape destiny, drive society, and determine the rise of heroes and kings alike. The power system of Theous is divided into three distinct but interconnected paths: * Job Skills – The divine path chosen at birth. * Skills – Acquired talents and per..."
- 17:2117:21, 26 March 2025 diff hist +1 The World of Theous (5e Campaign Setting) →The World Of Theous
- 17:2017:20, 26 March 2025 diff hist +10 The World of Theous (5e Campaign Setting) →The World Of Theous
- 17:0917:09, 26 March 2025 diff hist +3,067 N Variant Rules (Theous) Created page with "= Variant Roles & Magic Systems = Theous features a world where magic is both boundless and dangerous. To reflect this, the following variant rules are available for campaigns looking for more mechanical flexibility and tension in magical play. == Advanced Spell Point System (with Gritty Variant) == === Overview === Using the Advanced Spell Point System removes the need for tracking spell slots. Instead, casters use a Spell Point pool—similar to how Hit Points are t..." current
- 17:0817:08, 26 March 2025 diff hist +7 Society (Theous) →Common Currency
- 17:0117:01, 26 March 2025 diff hist −16 5e Classes (Theous) →Class Categories
- 17:0017:00, 26 March 2025 diff hist +28 5e Classes (Theous) →Class Categories
- 16:5916:59, 26 March 2025 diff hist +1,961 N 5e Classes (Theous) Created page with "= Classes of Theous = In the world of '''Theous''', all adventurers fall into one of two major class categories: '''Warrior''' or '''Mage'''. While these may seem broad, don’t let the limited number of classes fool you—this system is built with flexibility in mind. Theous uses a "build-your-own-class" structure that gives players plenty of customizable options to create unique, personalized characters. == Class Design Philosophy == Theous is a world forged in divin..."
- 16:5016:50, 26 March 2025 diff hist +58 Magic Affinity (Theous) →Elemental Affinity
- 16:4916:49, 26 March 2025 diff hist +8 Magic Affinity (Theous) →Elemental Magic Affinity
- 16:4816:48, 26 March 2025 diff hist +46 Magic Affinity (Theous) →Elemental Magic Affinity
- 16:4816:48, 26 March 2025 diff hist +21 N File:Water class mage.jpg No edit summary current
- 16:4616:46, 26 March 2025 diff hist +2,207 N Magic Affinity (Theous) Created page with "= Elemental Magic Affinity = Magic in the world of Theous is intrinsically tied to the elements. Every creature is born with a natural connection to one or more elemental forces, and can only manipulate the types they are attuned to. == Types of Elemental Magic == Each element is tied to a damage type * '''Fire''' – Destructive and consuming, fire magic excels at offense. {{5e|Damage Type|Fire}} * '''Water''' – Fluid and adaptable, water magic emphasizes healing a..."
- 16:4416:44, 26 March 2025 diff hist 0 The World of Theous (5e Campaign Setting) →The World Of Theous
- 16:4316:43, 26 March 2025 diff hist +13 The World of Theous (5e Campaign Setting) →The World Of Theous
- 16:2816:28, 26 March 2025 diff hist +52 The World of Theous (5e Campaign Setting) →The World Of Theous
- 16:2816:28, 26 March 2025 diff hist +4 The World of Theous (5e Campaign Setting) →The World Of Theous