Spartan-IV (5e Creature)
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Spartan-IV[edit]
Medium humanoid (human), lawful neutral Armor Class 20 (Mjolnir Mk. VI)
Saving Throws Dex +10, Int +6 Gen 2 Energy Shields Spartans have 45 temporary hit points. They regain these temporary hit points at the end of each of their turns. Evasion. When the Spartan attempts a Dexterity saving throw to take half damage on a success, such as a Fragmentation Grenade, they take no damage on a success, and half as much damage on a failure. Headshot. The Spartans attacks score a critical hit on a roll of 18, 19, or 20. Vehicle Specialist. The Spartan has proficiency in land, sea and air vehicles. Bio-Foam Injector (4/day). When the spartan-IV takes damage, as a reaction, they can disperse bio-foam. They gain temporary hit points equal to the damage they took. They loose all temporary hit points and regain all charges at the end of a short rest. Suit thrusters. The spartan-IV is capable of jumping 30ft, unit can also move 15ft without using movement once per turn if on ground, in low gravity or zero gravity environments the unit can fly at speed of 40ft ACTIONSMultiattack. The Spartan makes three attacks with their MA5B Assault Rifle, M6D Magnum, or gun bash. MA5B Assault Rifle. Ranged Weapon Attack: +10 to hit, range (45/1800), one target. Hit: 15 (2d8 + 6) piercing damage. M6D Magnum. Ranged Weapon Attack: +10 to hit, range (60/180), one target. Hit: 13 (2d6 + 6) piercing damage. This weapon does not have disadvantage when used within 5 ft. of the target. Scope (90). Gun Bash. Melee Weapon Attack: +8 to hit, reach 5., one target. Hit: 7 (1d6 + 4) bludgeoning damage. Fragmentation Grenade (4/day). Every creature within a 20 foot radius centered on one point within 60 feet of the marine must attempt a DC 15 Dexterity saving throw. On a failure, they take 19 (5d6) piercing damage. On a success, they take half as much damage.
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Spartan-IV are often not augmented beyond an increased reaction time and instead are outfitted with extremely high tech suits to compensate, this makes them vulnerable when not in their armour, if a spartan 4 is placed in combat without their armour they are to be treated as a Spartan-I. Variants: SpecializationSpartans are meant to be able to serve in all possible roles, but a soldier will inevitably find a certain means of engagement that suits them best, typically falling into one of the following: Sniper. The Spartan's MA5B Assault Rifle attack is replaced by the following:
CQB. The Spartan's MA5B Assault Rifle attack is replaced by the following:
Specialist. The Spartan's MA5B Assault Rifle attack is replaced by the following:
Heavy. The Spartan's MA5B Assault Rifle attack is replaced by the following:
Designated Marksman. The Spartan's MA5B Assault Rifle attack is replaced by the following:
Demolitions. The Spartan's MA5B Assault Rifle attack is replaced by the following:
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