Sorbet (JJBA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Stand User Variant (5e Class) class and Stand User (5e Background) background, and as such does not follow traditional CR.

Sorbet[edit]

Design Note: This creature is intended to diversify and expand upon concepts established in canon.

Medium humanoid (Human), chaotic neutral


Armor Class 12 (natural armor)
Hit Points 18 (4d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 11 (+0) 17 (+3) 23 (+6) 20 (+5)

Saving Throws Wis +9, Cha +8
Skills Animal Handling +9, Arcana +6, Insight +9, Investigation +6, Nature +6, Perception +9, Stealth +5
Senses passive Perception 19
Languages Italian
Challenge 5 (1,800 XP)


Stand Proud Focus. Sorbet takes 3 less damage from from non magical piercing, slashing, and bludgeoning damage. He also has advantage on saving throws against being Charmed, Frightened, and Paralyzed.

Exchange Blows. When Sorbet takes damage from a hostile creature or as a bonus action, he makes a DC 11 Constitution saving throw. On a success, he or can make 1 additional melee attack on each of their turns. He can only have up to 3 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends.

Exploit the Armor. When Sorbet successfully hits a creature with a melee attack, his melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5.

Bound Pair. At the end of each long rest, Sorbet chooses 1 willing creature he can see, typically Gelato. Whenever they attack a creature, he can spend 1 spirit point to attack them as well without spending his reaction, and he can spend 1 further spirit point to gain advantage on the attack. When the creature is attacked, he can spend his reaction to contest an attack with the aggressor's, stopping the attack on his success. If this creature is within 50 ft. of him, his attack rolls gain an additional +2 bonus, and his damage rolls gain 1 additional die.

Spirit Points. Sorbet has 10 Spirit Points which he can expend. All spirit points are regained at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Wants You (1 Spirit Point). Sorbet becomes paralyzed as his mind enters the memory of an object, viewing everything around that object at a specific time of his choosing, for up to 1 minute. He must have a specific time intended to use this.


Sorbet_and_Gelato_Infobox_Anime.png
Sorbet, on the right, alongside Gelato. [Source]

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