Shigekiyo Yangu (JJBA Supplement)
Shigekiyo Yangu[edit]
Medium humanoid (Human), neutral good Armor Class 18 (natural armor)
Saving Throws Str +8, Wis +7 Spirit Points. Shigechi has 17 spirit points which he can expend. All spirit points are regained at the end of a long rest. Discernment. When Shigechi is targeted by an area effect that lets him make an Intelligence or Wisdom saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Denting Blows. If Shigechi is grappling a creature or being grappled by a creature, his, Harvest's, and Harvest's Scythe's attacks automatically hit the creature and deal an additional 6 damage. Shigechi may still make an attack roll to determine if he scores a critical hit. This feature extends to creatures who are too large to be grappled as long as he climbs on to them. Additionally, Shigechi may make an unarmed strike as a bonus action, or two unarmed strikes for 1 spirit point. Long Travels. Shigechi has advantage on saving throws against gaining exhaustion from sources that are not creatures. When Shigechi completes a short rest, he regains twice as many hit points and loses 1 level of exhaustion. Furthermore, as a bonus action for 1 spirit point, Shigechi may take the dash action and disengage action. ACTIONSMultiattack. Shigechi or Harvest makes two attacks with their unarmed strike. Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage. Summon Stand. As a bonus action, up to 10 Harvests appears anywhere within 5 ft. of Shigechi. If at least 20 Harvests are already summoned, Shigechi must spend 1 spirit point to do so. S-Tier Range (1 Spirit Point). As a bonus action, Shigechi doubles the range Harvest can be from him until the beginning of his next turn. Shigechi may spend 1 spirit point when this feature would end to extend its benefits to the beginning of his next turn. Stand Power! (3 Spirit Points). For 1 minute with concentration, Shigechi and Harvest's attacks score a critical hit on a roll of 18-20 and both Shigechi and Harvest may take an action on each of his turns.
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Born in 1986, Shigekiyo, nicknamed Shigechi by his parents, was always a kindhearted boy, even if he was a little awkward. In the spring of 1999, Keicho Nijimura struck him with the Stand arrow, awakening his Stand; Harvest. Shigechi quickly began using his Stand to collect lost change, building up a solid chunk of savings by the time he returned for his second year of middle school. When Josuke and Okuyasu discovered his Harvest around town, they were initially suspicious, but ultimately decided that Shigechi was a good kid, and even worked with him to increase his profits in exchange for an equal cut. However, being blinded by his greed and believing himself to be the one putting in most of the work, he began to snub his new friends, which eventually boiled over into a scuffle, though this was quickly resolved and the three continued being friends. A few weeks later, Shigechi decided to use his scavenged money to buy a sandwich from a place he had never been to before. Unbeknownst to him, he had accidentally switched bags with a stranger, who began pursuing him. When the stranger retrieved his bag, Shigechi in turn pursued, leading to a tugging match that ripped the bag in two, revealing the severed hand within. With nothing left to hide, the stranger introduced himself: Yoshikage Kira, age 33, Morioh resident, single department store employee, unbeaten Stand user. The fight didn't last long, and in the end the only thing Shigechi accomplished was ferrying a single button from Kira's jacket to Josuke with his final breath. |
Harvest[edit]
Tiny elemental (Stand), neutral good Armor Class 22 (natural armor)
Saving Throws Str +8, Wis +11 Manifestation of Will. Harvest acts on Shigechi's turn and uses his actions, bonus actions, and reactions. Whenever Harvest takes damage, Shigechi instead takes a quarter as much damage. Any feature that effects Shigechi also effects Harvest. Any effects that target Harvest affect Shigechi instead, though any attack rolls or saving throws made as part of the effect are still made against Harvest. If both Shigechi and Harvest are targeted by an effect, only Harvest is targeted. Harvest can only move up to 3,840 feet of Shigechi, and moves in parallel with Shigechi when he moves beyond the 3,840 foot radius. Invisible Force. Only Stand users and creatures with any form of spellcasting can see Harvest, otherwise it is invisible. A creature that can not see Stands can attempt a DC 25 Wisdom saving throw after being damaged by a Stand. On a success, it can sense Harvest, and it is no longer invisible to them. Harvest can phase through creatures and objects, and Shigechi share Harvest's senses. Exploit Weakness. On a hit with Harvest's unarmed strikes, Shigechi may spend 1 spirit point to decrease the target's AC to a maximum penalty of -6 until the end of the target's next long rest. If a creature is affected by this feature by multiple creatures, this maximum is equal to the highest proficiency bonus among the creatures affecting them. Swarm Stand. Harvest can be summoned up to 160 times at a time, and 10 Harvests can occupy a single 5 ft. square area. If multiple Harvests would take damage from a single effect, Shigechi only takes the damage once. Each time Harvest makes an attack, every Harvest does, making a single attack roll but dealing damage a single time. Dense Colony. While 10 Harvests are within a 5 ft. square area, they may all grapple a creature as if they were a Medium creature. For every additional 5 ft. square area containing 10 Harvests adjacent to the target that takes part in this grapple, the creature they are treated as increases its size by 1 category. Head Needle. While a creature is grappled by Harvest, its attacks ignore the target's damage threshold. ACTIONSUnarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 6 slashing damage. This attack gains a +1 bonus to its damage roll for every Harvest within its reach of the target beyond the first. Harvest Wall (1 Spirit Point). As a bonus action, any 5 ft. square area containing 10 Harvests provides three-quarters cover.
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