Gleeok Head (5e Creature)
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Gleeok Head[edit]
Small undead, lawful evil Armor Class 18 (natural armor)
Saving Throws Dex +2, Wis +3 Illumination. The gleeok head sheds bright light in a 15-foot radius and dim light for an additional 15 feet. Regeneration. If the gleeok head starts its turn within 40 feet of a gleeok, three-headed gleeok, or great gleeok friendly to it, it regains 20 hit points at the start of its turn. ACTIONSBite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 5 (1d10) fire damage. Fire Bolt. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage.
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A gleeok head is the literal decapitated but still animated head of a gleeok. It is usually only created as a last resort by a gleeok, which magically separates one of its heads into this glowing, hovering undead skull. One of these heads can nonetheless persist on its own under unusual circumstances—most likely, the gleeok which created it yet lives. |
See also[edit]
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