Pride (FMA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Homunculus (5e Class) class and Monster (5e Background) background, and as such does not follow traditional CR.

Pride[edit]

Medium humanoid (Homunculus), lawful evil


Armor Class 21 (natural armor)
Hit Points 148 (27d8 + 27)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 12 (+1) 24 (+7) 14 (+2) 12 (+1)

Saving Throws Int +15, Cha +9
Skills Deception +21, Investigation +15, Perception +10, Persuasion +21, Stealth +11, Survival +10
Damage Resistances Psychic
Senses passive Perception 20
Languages Common
Challenge 27 (105,000 XP)


Soul Points. Pride has 34 soul points, which are regained at the end of a long rest, and 20 temporary soul points. He can consume a philosopher's stone to regain 1/4 the number of Alchemic Stamina points as soul points. If this would increase his soul points above his maximum, he instead gains temporary soul points. TSP can stack and can be used in the same manner as normal soul points, but are not regained at the end of a long rest.

Evasion. When Pride is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Soul Surge. On his turn, Pride can spend 3 soul points to take one additional action on top of his regular action and a possible bonus action.

Insidious Silhouette. Pride may replace his Charisma modifier with his Intelligence modifier for the sake of adding it to any features of this class or skill checks (included in features and skills).

Unending Darkness. Pride's unarmed strikes' reach increase to cover any darkness he is touching while he has at least 1 soul point.

Ultimate Vessel. Pride can see in darkness and dim light as if it was bright light and can see from anywhere within any darkness he is touching, and is aware of anything within said darkness. This only extends to a single enclosed space (i.e. a room with doors closed, a house with doors open), or up to 60 ft. in an unenclosed space.

ACTIONS

Multiattack. Pride makes three attacks with his unarmed strikes. If he only makes unarmed strikes, he may make 1 additional attack, and he can spend soul points to make an equal amount of additional unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +15 to hit, reach 30 ft., one target. Hit: 10 (1d6 + 7) piercing damage. Pride may spent 1 soul point to deal an additional 4 (1d8) damage on a hit.

Regeneration (1 Soul Point). As a bonus action, Pride regains 7 (1d8 + 3) hit points. Pride may spend 2 soul points to use Regeneration as a reaction, or 3 soul points to use it as a free action or when he is reduced to 0 hit points.

Unyielding (1 Soul Point). Pride takes the dash, dodge, or disengage actions as bonus actions. He can take each of these actions on the same bonus action for 1 additional soul point.

Weapon Creation (1 Spirit Point). Pride gains one nonmagical weapon. If the weapon requires ammunition, it begins with its maximum amount of ammunition. Pride can not be disarmed of this weapon, and he must absorb the weapon as a bonus action, thus destroying it, to regain use of any hands it was being held in.

Invasion (3 Soul Points). While Pride is grappling a creature, they must attempt a DC 25 Constitution saving throw. On a failure, Pride forces them to use one feature, including basic actions every creature has access to, as if he was not grappling them. This does not consume any of the creature's actions.


Pride.png
[Source]

The first and strongest of Father's homunculi, Pride is the manifestation of his creator's greatest sin. Acting as King Bradley's adopted son, he monitors the activities of the other homunculi and persons of interest with a perfect lack of suspicion. His power was completely unmatched by anyone other than Father, even being able to threaten Van Hohenheim in Sloth's tunnel. In the end, however, he was forced to force Roy Mustang into becoming the final of Father's sacrifices, massively draining his stone in the process. As his body began to crumble, constantly threatening to kill him, Edward Elric confronted him on his loyalty to a father who didn't even value his life, using alchemy to reduce him to an infant. In the post-revolutionary era, he is constantly monitored by the military, as he could still awaken his powers and memories and take action against Amestris, though his mother has assured them that this will not happen.

Vortex of Souls. When Pride is targeted by detect magic or a similar effect, or contacted by any form of two-way telepathy, the caster hears the screams of every soul inside of him and must succeed a DC 22 Charisma saving throw or become frightened for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.

Mystically Mundane. Pride can not spend spell slots or Alchemic Stamina.

Unaging. Pride does not need to eat, drink, or sleep, and does not age.


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