OGC:Tactical Feats

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Tactical Feats: Feats that either lend themselves to specific tactics or facilitate specific combat maneuvers. Subtypes include Attack of Opportunity Feats, Melee Attack Feats, Mounted Attack Feats, Ranged Attack Feats, and Special Attack Feats.


D&D 3e Feats

Feat Prerequisites Summary


D&D 3.5e Feats

Feat Prerequisites Summary
Greater Maiming Strike (3.5e Feat) Dexterity 17, Intelligence 15, Weapon Specialization, Maiming Strike, Improved Maiming Strike, Fighter level 16th You are greatly adept at damaging ability scores.
Greater Stunning Strike (3.5e Feat) Strength 17, Power Attack, Stunning Strike, Improved Stunning Strike, Fighter level 12th Your stunning strike now causes temporary damage to a target's constitution.
Group Tactics (3.5e Feat) Base Attack Bonus +1 You have trained in group tactics; you have learned to coordinate your attacks and create openings and opportunities when ganging up against a single target.
Improved Maiming Strike (3.5e Feat) Dexterity 15, Intelligence 13, Weapon Specialization, Maiming Strike, Fighter level 12th Your ability to damage ability scores improves.
Improved Stunning Strike (3.5e Feat) Strength 15, Power Attack, Stunning Strike, Fighter level 8th Your stunning strike has an improved duration.
Maiming Strike (3.5e Feat) Dexterity 13, Intelligence 13, Weapon Specialization, Fighter level 8th You damage ability scores directly.
Multiple Stunning Strike (3.5e Feat) Strength 13, Dexterity 13, Power Attack, Stunning Strike, Fighter level 9th You can stun your enemies more frequently.
Stunning Strike (3.5e Feat) Strength 13, Power Attack, Fighter level 6th You can try to stun your enemies with a powerful strike.
Superior Maiming Strike (3.5e Feat) Dexterity 19, Intelligence 15, Weapon Specialization, Maiming Strike, Improved Maiming Strike, Greater Maiming Strike, Fighter level 20th You can permanently damage ability scores.
Twist the Knife (3.5e Feat) Base Attack Bonus +4 You know how to make your blows especially painful — something that can be extremely useful if you’re attempting to distract a spellcaster.

D&D 5e Feats

Feat Prerequisites Summary
Abyssal Hide (5e Feat) The hide of a demon lays just beneath the surface of your skin.
Alchemical Artillerist (5e Feat) You have specialized in the numerous dangerous chemicals at the alchemist’s fingertips.
Balor Wings (5e Feat) Proficiency Bonus +4 or higher You have acquired the terrifying wings of a great demon.
Cardshark (5e Feat) Wisdom 13 or higher You are an expert at playing cards, odds, and people.
Cartomancy (5e Feat) Intelligence 13 or higher, and proficiency with game set (cards) Your supernatural insights and card-cunning are one and the same.
Deva Wings (5e Feat) Proficiency Bonus +4 or higher Large, magnificent wings made from feathers of gold sprout out of your shoulder blades.
Devil’s Arm (5e Feat) Proficiency Bonus +4 or higher The ruby-red arm of a devil juts out of your shoulder.
Dretch Belch (5e Feat) Within your mouth is the wretched tongue of a dretch.
Greased Lightning (5e Feat) You are exceptionally fast with multi-shot firearms.
Infernal Mask (5e Feat) Proficiency Bonus +3 or higher Your visage can contort and transform into a rictus that resembles the devil from whence it came.
Intuitive Diviner (5e Feat) Wisdom 13 or higher Your supernal insight originates from the hidden depths of your mind, and reaches into hidden realities.
Mounted Musketeer (5e Feat) You are a fearsome combatant on horseback.
Pernicious Poisoner (5e Feat) You have trained in the art of poison.
Soul of Light (5e Feat) Proficiency Bonus +3 or higher Your soul overflows with divine energies siphoned from a true celestial.
Swordsaint (5e Feat) Wisdom 13, character level 4th Your martial and meditative discipline allow you to bend reality.
Unicorn Horn (5e Feat) A horn sprouts from your forehead that attunes you to the energies of the higher planes.
Vrock Feathers (5e Feat) Proficiency Bonus +3 or higher You are able to sprout the feathers of a dreaded vrock.

d20M Feats

Feat Prerequisites Summary