OGC:Co Dependence (3.5e Feat)

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This material is published under the OGL 1.0a.

Co Dependence [Past Life, Hit Point, Role Playing]

All your incarnations have depended on a single trusted ally, and this time is no different.
Prerequisite: Wisdom 15, Charisma 15, Past Life
Benefit: Choose another PC, NPC, familiar, or monster to be your kindred spirit. Once per session, you may exchange a number of hit points from yourself to your kindred spirit (or vice versa) up to twice your character level, so long as you have hit points remaining and so long as neither of you exceeds your maximum hit points total. You can even use this ability while unconscious or dying.
Special: Only you can decide to move hit points and how many to move. If your kindred spirit is dying, it is up to you to exchange the hit points. If the kindred spirit you are tied to ever dies, for any reason, you lose the benefit of this feat and cannot regain it under any circumstances short of your death, divine intervention, or a miracle, or wish spell.




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Stop hand.png Co Dependence from Secrets (AEG), © 2004, Alderac Entertainment Group; Author Alderac Entertainment Group, based on original material by Alderac Entertainment Group. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Secrets (AEG) Transcribed Content
Secrets (AEG)
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Divinity