Naruto, Six Paths Sage Mode (5e Creature)

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Naruto Uzumaki[edit]

Medium humanoid (Human), chaotic good


Armor Class 18 (Natural Armor)
Hit Points 112 (15d8 + 45)
Speed 70 ft. flying


STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 16 (+3) 12 (+1) 12 (+1) 15 (+2)

Saving Throws Dexterity +10 Constitution +10, Charisma +10
Skills Acrobatics +10, Insight +8, Persuasion +9
Senses passive Perception 11, Truesight 30 feet
Languages Common
Challenge 21 (33,000 XP)


Chakra. Naruto has 80 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Naruto is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

Jinchuriki Regeneration. At the beginning of each of his turns, Naruto regains 6 hit points and 3 chakra points.

Jinchuriki Resistance. Naruto has advantage on Dexterity and Constitution saving throws and attack rolls, takes 3 less damage from all sources, and has a damage threshold of 30.

Illuminating Cloak. Naruto sheds bright light for 10 feet, and dim light for another 10 feet.

Chakra Distribution. At the end of each of his turns, Naruto can give any creatures within 5 feet any amount of his chakra.

Sage Art (recharge 5-6). As part of his action, Naruto grants himself advantage to hit, doubles his action's range, or doubles his action's damage.

ACTIONS

Multiattack. Naruto can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 4) magical bludgeoning damage.

Rasengan (10 Chakra). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d10 + 1) bludgeoning damage + 11 (2d10) force damage and the target must succeed a DC 18 Strength saving throw. On a failure, they are pushed 20 feet away from Naruto. He must have a shadow clone to use this.

Big Ball Rasengan (12 Chakra). Melee Weapon Attack: +9 to hit, reach 5 ft., 10 foot radius 10 feet from Naruto. Hit: 12 (2d10 + 1) bludgeoning damage + 11 (2d10) force damage.

Magnet Style Rasenshuriken (20 Chakra). Melee Weapon Attack: +9 to hit, range 60 ft., one target. Hit: 38 (14d4 + 1) bludgeoning damage. The target must make a DC 18 Constitution saving throw, becoming restrained for 5 minutes and losing the ability to cast spells or Jutsu on a failure. This effect can be cured by greater restoration. They may retry this saving throw to escape being restrained.

Blue Fire Rasenshuriken (20 Chakra). Melee Weapon Attack: +9 to hit, range 60 ft., one target. Hit: 50 (20d4 + 1) fire damage. The target must make a DC 18 Constitution saving throw, taking 9 (2d8) fire damage and losing the ability to cast spells or Jutsu on a failure. This effect can be cured by greater restoration.

Deep-Sea Rasenshuriken (20 Chakra). Melee Weapon Attack: +9 to hit, range 60 ft., one target. Hit: 50 (20d4 + 1) cold damage. The target must make a DC 18 Constitution saving throw, becoming stunned until the beginning of their next turn and losing the ability to cast spells or Jutsu on a failure. This effect can be cured by greater restoration.

Lava Style Rasenshuriken (20 Chakra). Melee Weapon Attack: +9 to hit, range 60 ft., one target. Hit: Their maximum hit points are decreased by 50 (20d4 + 1) hit points. The target must make a DC 18 Constitution saving throw, losing the ability to cast spells or Jutsu on a failure. This effect can be cured by greater restoration.

Vapor Style Rasenshuriken (20 Chakra). Melee Weapon Attack: +9 to hit, range 60 ft., one target. Hit: 50 (20d4 + 1) fire damage. The target must make a DC 18 Constitution saving throw, taking 11 (4d4) additional damage (once per creature) from all sources for 1 minute and losing the ability to cast spells or Jutsu on a failure. This effect can be cured by greater restoration. They may retry this saving throw at the end of each of their turns to end the additional damage effect.

Bubbling Rasenshuriken (20 Chakra). Melee Weapon Attack: +9 to hit, range 60 ft., one target. Hit: 50 (20d4 + 1) acid damage. The target must make a DC 18 Constitution saving throw, decreasing their AC by -2 (once per creature) and losing the ability to cast spells or Jutsu on a failure. This effect can be cured by greater restoration. They may retry this saving throw at the end of each of their turns to end the AC decrease effect.

Insectoid Rasenshuriken (20 Chakra). Melee Weapon Attack: +9 to hit, range 60 ft., one target. Hit: 50 (20d4 + 1) poison damage. The target must make a DC 18 Constitution saving throw, becoming poisoned for 1 minute and losing the ability to cast spells or Jutsu on a failure. This effect can be cured by greater restoration. They may retry this saving throw at the end of each of their turns to stop being poisoned.

Inky Rasenshuriken (20 Chakra). Melee Weapon Attack: +9 to hit, range 60 ft., one target. Hit: 44 (18d4 + 1) thunder damage. The target must make a DC 18 Constitution saving throw, becoming blinded for 1 minute and losing the ability to cast spells or Jutsu on a failure. This effect can be cured by greater restoration. They may retry this saving throw at the end of each of their turns to stop being blinded.

Overwhelming Rasenshuriken (20 Chakra). Melee Weapon Attack: +9 to hit, range 60 ft., one target. Hit: 74 (28d4 + 1) thunder damage. The target must make a DC 18 Constitution saving throw, losing the ability to cast spells or Jutsu on a failure. This effect can be cured by greater restoration.

Summoning Jutsu (4+ Chakra). Naruto summons one of the Toads of Mount Myuboku underneath him, spending an amount of chakra equal to twice the summoned creature's CR.

Tailed Beast Bomb (20 Chakra). All creatures in a 10 ft. by 60 ft. line or 20 ft. radius 60 ft. from Naruto must succeed a DC 18 Dexterity saving throw. On a failure, they take 60 (10d10 + 1) force damage, are pushed to the closest edge of the area, and fall prone. On a success, they take half as much damage. This jutsu ignores evasion.


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NTCM_and_SPSM.png
Naruto in Six Paths Sage Mode, Sources [[1]].

After receiving chakra from all nine Tailed Beasts and Hagoromo Otsutsuki, Naruto ascended to one of the strongest shinobi of all time. Rivaling Kaguya Otsutsuki herself with Sasuke's help, this form is rumored to be so powerful that is grants him a temporary, innate ability to comprehend all things in the universe.



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