Naruto, Kurama Chakra Mode (5e Creature)

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Naruto Uzumaki[edit]

Medium humanoid (Human), chaotic good


Armor Class 18 (Natural Armor)
Hit Points 112 (15d8 + 45)
Speed 70 ft.


STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 16 (+3) 12 (+1) 12 (+1) 15 (+2)

Saving Throws Dexterity +9 Constitution +9, Charisma +8
Skills Acrobatics +9, Insight +7, Persuasion +8
Senses passive Perception 11
Languages Common
Challenge 17 (18,000 XP)


Chakra. Naruto has 40 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Naruto is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

Jinchuriki Regeneration. At the beginning of each of his turns, Naruto regains 6 hit points and 3 chakra points.

Jinchuriki Resistance. Naruto has advantage on Dexterity and Constitution saving throws and takes 3 less damage from all sources.

Illuminating Cloak. Naruto sheds bright light for 10 feet, and dim light for another 10 feet.

Chakra Distribution. At the end of each of his turns, Naruto can give any creatures within 5 feet any amount of his chakra.

ACTIONS

Multiattack. Naruto can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 4) magical bludgeoning damage.

Rasengan (10 Chakra). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d10 + 1) bludgeoning damage + 11 (2d10) force damage and the target must succeed a DC 18 Strength saving throw. On a failure, they are pushed 20 feet away from Naruto. He must have a shadow clone to use this.

Big Ball Rasengan (12 Chakra). Melee Weapon Attack: +9 to hit, reach 5 ft., 10 foot radius 10 feet from Naruto. Hit: 12 (2d10 + 1) bludgeoning damage + 11 (2d10) force damage.

Rasenshuriken (20 Chakra). Melee Weapon Attack: +9 to hit, range 60 ft., one target. Hit: 24 (8d4 + 1) thunder damage + 17 (6d4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 9 (2d8) piercing damage and losing the ability to cast spells or Jutsu on a failure. This effect can be cured by greater restoration.

Summoning Jutsu (4+ Chakra). Naruto summons one of the Toads of Mount Myuboku underneath him, spending an amount of chakra equal to twice the summoned creature's CR.

Tailed Beast Bomb (20 Chakra). All creatures in a 10 ft. by 60 ft. line or 20 ft. radius 60 ft. from Naruto must succeed a DC 18 Dexterity saving throw. On a failure, they take 60 (10d10 + 1) force damage, are pushed to the closest edge of the area, and fall prone. On a success, they take half as much damage. This jutsu ignores evasion.


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Naruto%27s_Nine-tails_chakra_mode.png Naruto%27s_Kurama_Mode.png
Naruto's Kurama Chakra Mode after beating Kurama (above) and after befriending him (below), Sources [[1][2]].

The strongest form any jinchuriki can take, Naruto originally unlocked this form after training with Killer B and defeating Kurama inside his soul with help from the echoes of his mother's chakra. During this period, he could access this form for 2 minutes per day. After befriending Kurama, he became capable of entering this form repeatedly for extended periods of time. In his entire lifetime, Naruto only had one transformation stronger than this.



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