Mad Scrub (5e Creature)
From D&D Wiki
Mad Scrub[edit]
Small humanoid (deku), chaotic evil Armor Class 16 (natural armor)
Saving Throws Con +3, Wis +1 Forest Camouflage. The mad scrub has advantage on Dexterity (Stealth) checks made to hide in forests, woodlands, or other terrain of abundant foliage. Deku Resilience. The mad scrub has advantage on saving throws against poison. Partially Plant. The mad scrub is considered both a humanoid and a plant for any effect relating to type. ACTIONSMultiattack. The mad scrub makes three seed shot attacks. Seed Shot. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
|
Much more aggressive than common deku scrubs, mad scrubs attack any creatures that draw near with the intent to kill. After all, a corpse will eventually provide extra nourishment to the deku flower the mad scrub calls home. They distrust any and all who would approach them, save occasionally other deku scrubs. Mad scrubs can be found anywhere where flora is abundant, but are most common in marshes and wetlands. |
See also[edit]
- Deku Scrub (5e Race), the race to which this creature belongs
- Deku Scrub (5e Creature), a more common creature from the same race
- Business Scrub (5e Creature), a more civilized member of this race
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Bestiary → Deku Scrub