Deku Scrub (5e Creature)

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Deku Scrub[edit]

Small humanoid (deku), chaotic neutral


Armor Class 15 (natural armor)
Hit Points 7 (3d6 - 3)
Speed 25 ft.


STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 8 (-1) 9 (-1) 11 (+0) 7 (-2)

Saving Throws Con +1
Skills Perception +2
Damage Vulnerabilities fire
Senses darkvision 60 ft., passive Perception 12
Languages Common, Deku
Challenge 1/4 (50 XP)


Forest Camouflage. The deku scrub has advantage on Dexterity (Stealth) checks made to hide in forests, woodlands, or other terrain of abundant foliage.

Paranoid. The deku scrub has disadvantage on saving throws against being frightened, but advantage on all other Wisdom saving throws.

Partially Plant. The deku scrub is considered both a humanoid and a plant for any effect relating to type.

ACTIONS

Seed Shot. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.


J3iDvxA.png
A young, armless deku scrub defends its deku flower with a vicious seed shot attack.
Source

A typical deku scrub spends much or all of its life resting sedentary in one spot partially submerged underground, in an inanimate plant receptacle called a deku flower. When a stranger or potential predator approaches, the scrub pops out its head and instinctively attack from afar using deku nuts it spits with great force. This attack is mostly meant to discourage approach than it is to kill. If the stranger ventures too close, or the deku scrub suffers severe injury, it will either defend into its flower to the end, or flee from the threat in a desperate effort to preserve its own life.



See also[edit]



Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiaryDeku Scrub

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