Lightning Staff (5e Equipment)
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Staff, uncommon
A stronger version of the lightning rod, this staff features 7 glowing gemstones, one large one and six smaller ones at the tip that act as an arcane focus. If a lightning or thunder spell is cast, the rod transforms to cast the spell in place of the wielder's hands, though you can still cast spells normally. When taking the attack action, you can:
Basic Melee Attack. You swing the staff like a club. Make a melee attack. On a hit, you deal 1d4 bludgeoning damage + your Strength modifier + 1 lightning damage. If you use the staff in two hands, it deals 1d6 bludgeoning damage instead.
Ranged Spell Attack (costs 1 mp). You swing the rod, and a bolt of lightning from the tip up to a range of 75 feet, which on a hit deals 3d8 lightning damage. You have advantage on the attack roll if the target is wearing armor made of metal, or is soaked in water. You use your spellcasting modifier for the attack and damage rolls of this attack. If you do not have a spellcasting feature, you use your Intelligence instead. You can only make one ranged spell attack with this staff per turn.
Melee Spell Attack (costs 1 mp). With a blast of lightning, a long spearhead of lighting forms from the head of the largest gem. Now, as you make a melee attack, the staff deals 1d8 lightning and 1d6 slashing damage. While the spearhead persists, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using this weapon. If you do not have a spellcasting feature, you use your Intelligence instead. After 1 minute, the spearhead disappears.
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