This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care.
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
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This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.
Kuroari[edit]
Medium construct (Puppet), unaligned
Armor Class 15 (Natural Armor)
Hit Points 52 (7d8 + 21)
Speed 45 ft.
Saving Throws Str +6, Dex +5, Con +6 Skills Acrobatics +5, Athletics +6, Deception +3, Sleight of Hand +5, Stealth +5 Damage Immunities poison, psychic Condition Immunities charmed, frightened, poisoned
Senses passive Perception 10
Languages Common
Challenge 7 (2,900 XP)
Puppet. Kuroari can not act on its own, and must be controlled by a creature with the Path of the Puppetmaster.
Torso Weapons. Kuroari's attacks automatically hit creatures it is grappling.
Barrel Chest. Creatures grappled by Kuroari are also restrained.
ACTIONS
Unarmed Strike. Melee Spell Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Poisoned Senbon. Ranged Weapon Attack: +5 to hit, range 25/70 ft., one target. Hit: 7 (2d4 + 2) poison damage.
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Literally translated as Black Ant, Kuroari could be seen as Karasu's younger, stronger brother, sharing the same origin and being passed down alongside one another. Kuroari is intended to be used as support, especially when used with certain jutsu unique to puppetmasters, with the large barrel that acts as its chest being capable of completely capturing opponents.
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