Karasu (Shinobi World Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Karasu[edit]

Medium construct (Puppet), unaligned


Armor Class 14 (Natural Armor)
Hit Points 30 (4d8 + 12)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Str +5, Dex +4, Con +5
Skills Acrobatics +4, Athletics +5, Deception +2, Sleight of Hand +4, Stealth +4
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, poisoned
Senses passive Perception 10
Languages Common
Challenge 3 (700 XP)


Puppet. Karasu can not act on its own, and must be controlled by a creature with the Path of the Puppetmaster.

Torso Weapons. Karasu's attacks automatically hit creatures it is grappling.

ACTIONS

Unarmed Strike. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Poisoned Senbon. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (2d4 + 2) poison damage.

Smoke Bomb (2/Day). A 20 foot radius area centered on Karasu, which spreads around corners, becomes heavily obscured for 5 minutes or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

Poison Smoke Bomb (1/Day). A 10 foot radius area centered on Karasu, which spreads around corners, becomes heavily obscured for 5 minutes or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Any creature that ends their turn within this area must attempt a DC 15 Constitution saving throw. On a failure, they are poisoned for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.


Karasu.png
[source].

Invented by Sasori of the Red Sand and inherited by Kankuro, Karasu is a highly modular puppet, with available outfittings for abdomen blades, additional weapon holsters, and even a large spike in the puppet's mouth. While powerful in its own right, it is basic compared to many of its contemporaries, making it a great beginner puppet.


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