Karasu (Shinobi World Supplement)
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Karasu[edit]
Medium construct (Puppet), unaligned Armor Class 14 (Natural Armor)
Saving Throws Str +5, Dex +4, Con +5 Puppet. Karasu can not act on its own, and must be controlled by a creature with the Path of the Puppetmaster. Torso Weapons. Karasu's attacks automatically hit creatures it is grappling. ACTIONSUnarmed Strike. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. Poisoned Senbon. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (2d4 + 2) poison damage. Smoke Bomb (2/Day). A 20 foot radius area centered on Karasu, which spreads around corners, becomes heavily obscured for 5 minutes or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Poison Smoke Bomb (1/Day). A 10 foot radius area centered on Karasu, which spreads around corners, becomes heavily obscured for 5 minutes or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Any creature that ends their turn within this area must attempt a DC 15 Constitution saving throw. On a failure, they are poisoned for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.
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Invented by Sasori of the Red Sand and inherited by Kankuro, Karasu is a highly modular puppet, with available outfittings for abdomen blades, additional weapon holsters, and even a large spike in the puppet's mouth. While powerful in its own right, it is basic compared to many of its contemporaries, making it a great beginner puppet. |
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