Kankitsu (Shinobi World Supplement)

From D&D Wiki
Jump to navigation Jump to search
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Kankitsu Akitsuki[edit]

Medium humanoid (Akitsuki), lawful evil


Armor Class 13 (Natural Armor)
Hit Points 31 (7d8)
Speed 45 ft. (55 ft. while Initial Release is active)


STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 11 (+0) 16 (+3) 12 (+1) 16 (+3)

Saving Throws Wis +4, Cha +6
Skills Acrobatics +3, Deception +6, Investigation +6, Persuasion +6
Senses passive Perception 11
Languages Common
Challenge 7 (2,900 XP)


Chakra. Kankitsu has 14 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Kankitsu is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Kankitsu can take the dash, dodge, and disengage actions as a bonus action for 2 chakra.

Red Chakra. Some of Kankitsu's features grant him "red chakra". If his own chakra is less than his red chakra, he must attempt a DC 14 Wisdom saving throw at the end of each of his turns. On a failure, he is forced to activate Initial Release and is controlled by Sōma. This ends if he becomes unconscious, or if Sōma chooses to do so willingly. These special "red" chakra are counted separately from his normal chakra. He can use this chakra on one Jutsu or spread them across multiple, but he can not spend these points and his own normal chakra points on the same jutsu. This chakra can extend above his chakra point maximum, and is lost at the end of a short rest.

ACTIONS

Multiattack. Kankitsu can make 2 unarmed strikes or Memory Wiping Blasts.

Unarmed Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning damage.

Hidden Chakra. When Kankitsu has less than half his maximum chakra, he gains 7 red chakra. He may use this once, regaining all uses at the end of a long rest.

Initial Release. As a bonus action, Kankitsu enters Initial Release. This reveals him as a Jinchūriki to anyone that can see him, and he gains the following benefits:

  • The cost of all Jutsu Kankitsu knows are reduced in chakra costs by 1, except for Jutsu that only cost 1 chakra.
  • Kankitsu's movement speed increases by +10 ft.
  • At the start of each of his turns, Kankitsu regains 1 hit point.
  • Kankitsu gains advantage on Strength and Dexterity checks and saving throws.
  • This state ends if Kankitsu chooses to do so as an action, or if he is knocked unconscious.
  • Kankitsu loses 2 chakra and gains 2 red chakra at the end of each of his turns.

Memory Wiping Blast (6 Chakra). One creature within 20 ft. must attempt a DC 17 Dexterity saving throw. On a failure, their Intelligence score decreases by 1 as a portion of their memories are erased. If this reduces their Intelligence score to 0, the creature dies instantly. A creature regains 1 point of their Intelligence score at the end of a long rest.

Memory Wiping Aura (12 Chakra). Every creature within 10 ft. of Kankitsu must attempt a DC 17 Dexterity saving throw. On a failure, their Intelligence score decreases by 1 as a portion of their memories are erased. If this reduces their Intelligence score to 0, the creature dies instantly. A creature regains 1 point of their Intelligence score at the end of a long rest.


Kankitsu.png
[Source].

Kankitsu is a member of royalty from Daidai Village, an important civilian village in the Land of Fire. At the age of 20, when the mark of Soma appeared on his right palm, he was betrothed to his childhood friend Remon Yoimura in order to complete the ritual to seal it away for another 100 years, though the two did love each other. However, on his way to plan the wedding, he was lured to Soma's cave, where the demon took control of him, turning the otherwise cheerful, genuine man cynical and controlling. As ritual to seal Soma began, rather than cutting its horns, he destroyed the seal itself, allowing it to manifest in the physical world again and removing itself from him. However, Boruto and Konohamaru were able to hold it back, sealing it inside Remon, removing the need for the 100 year ritual, but erasing all of her memories in the process. In atonement, Kankitsu dedicated himself to helping her regain her memories.


FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Naruto franchise, and/or include content directly affiliated with and/or owned by Shōnen Jump. D&D Wiki neither claims nor implies any rights to Naruto copyrights, trademarks, or logos, nor any owned by Shōnen Jump. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewCampaign SettingsShinobi World