Ibuse (Shinobi World Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.


Huge beast (Salamander), unaligned

Armor Class 19 (Natural Armor)
Hit Points 170 (20d8 + 80)
Speed 70 ft., swim 70 ft., climb 70 ft.

18 (+4) 18 (+4) 18 (+4) 8 (-1) 10 (+0) 11 (+0)

Saving Throws Con +9, Cha +5
Skills Athletics +9, Intimidation +5, Medicine +5, Stealth +9, Survival +5
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 10
Languages Understands Common, but can not speak
Challenge 16 (15,000 XP)

Chakra. Ibuse has 36 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Endurance. When Ibuse is targeted by an area effect that lets him make a Strength saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Ibuse can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Amphibious. Ibuse can breathe air and water.

Legendary Resistance (1/Day). If Ibuse fails a saving throw, it can choose to succeed instead.


Multiattack. Ibuse can make 3 unarmed strike attacks.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 4) magical bludgeoning damage.

Basic Taijutsu Technique (3 Chakra). As a bonus action, Ibuse makes two unarmed strikes

Leaf Gust (8 Chakra). Ibuse makes an unarmed strike against every creature within 30 feet.

Leaf Great Flash (5 Chakra). Melee Spell Attack: +9 to hit, reach 30 ft., one target. Hit: The target moves 30 feet in a direction of Ibuse's choice.

Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Ibuse gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If Ibuse casts this Jutsu while submerged in a liquid, the Jutsu carries him to the surface of the liquid at a rate of 60 feet per round. Additionally, his movement speed increases by half its total (rounded down), and attacks of opportunity against him have disadvantage.

Leaf Rock-Destroying Rise (4 Chakra). As a bonus action, Ibuse unarmed strikes deal twice as much damage to objects, and half as much damage to creatures, until the beginning of his next turn.

Iron Mountain Leaning (3 Chakra). As a bonus action when a friendly creature attempts to knock a creature within 5 feet prone, the target has disadvantage if the effect is a saving throw, or the friendly creature has advantage if it is an an attack roll or skill check.

Ninja Art: Poison Fog (10 Chakra). Ibuse exhales a 15 ft. radius cloud of thick purple gas up to 30 ft. from him that lasts for 1 minute (concentration). For any creature that doesn't have levels in the Path of the Assassin, this area is considered heavily obscured beyond 5 feet. When this jutsu is cast, and again when they end their turn in this cloud, any creatures within the cloud must attempt a DC 17 Constitution saving throw. On a failure, they become poisoned until the end of their next turn. While poisoned in this way, they are paralyzed and take 6 (1d4 + 4) poison damage at the beginning of each of their turns.


Iron Mountain Leaning (3 Chakra). When a friendly creature attempts to knock a creature within 5 feet prone, the target has disadvantage if the effect is a saving throw, or the friendly creature has advantage if it is an an attack roll or skill check.

Ibuse with Hanzo atop his head, Source [[1]].

A member of an incredibly rare species of giant poisonous salamander, Ibuse is the summon of Hanzo the Salamander. Known to be able to take on the Sannin alongside its master, giving them their title in one such fight, and being a major force in developing Chiyo's mastery of treating poison, it's arguable that he and Hanzo are equal in power.

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