Hamon Coach (JJBA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Hamon Warrior (JJBA Supplement) class and Hermit (5e Background) background, and as such does not follow traditional CR.

Hamon Coach[edit]

Medium humanoid (Human), neutral good


Armor Class 19 (natural armor)
Hit Points 152 (16d8 + 80)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 20 (+5) 10 (+0) 10 (+0) 13 (+1)

Saving Throws Dex +9, Con +10
Skills Athletics +5, Insight +5, Medicine +5, Nature +5, Religion +5
Senses passive Perception 10
Languages any one language (usually Tibetan or Italian)
Challenge 16 (15,000 XP)


Hamon. The coach has 6 Hamon points which they can expend. All expended Hamon points are regained at the end of a long rest. If a creature is Undead, they take 3 (1d6) radiant damage for every Hamon point they have at the end of each of their turns.

Calm Mind, Strong Body. While the coach has at least 1 Hamon point, they gain a +2 bonus to their melee attack and damage rolls and their AC, their jump distances are doubled, their unarmed strikes deal radiant damage, and they are immune to the incapacitated condition, they can speak while paralyzed or petrified, and they remain aware of their surroundings while petrified.

Endurance. When the coach is targeted by an area effect that lets him make a Constitution saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Uninhibited. When the coach drops to 0 hit points while they have at least 1 Hamon point, they become paralyzed instead of unconscious, but they can not spend Hamon points until they regain at least 1 hit point.

Imbued Body. The coach has advantage on saving throws against gaining exhaustion from sources that are not creatures. When they complete a short rest, they regain twice as many hit points and lose 1 level of exhaustion. Furthermore, as a bonus action for 2 Hamon points, they may take the dash action and disengage action.

Advanced Technique. When the coach spends Hamon points as an action, they may spend additional Hamon points equal to half its cost, to a minimum total cost of 2 and a maximum total cost of 8, to use it as a bonus action.

ACTIONS

Radiant Combatant. The coach makes two unarmed strikes, makes an unarmed strike and an action that costs Hamon points, or uses two actions that cost Hamon points.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Hamon Breathing. The coach regains 1 Hamon point.

Constant Hamon. As a bonus action, the coach regains 1 Hamon point.

Sendo Hamon Overdrive (1 Hamon Point). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 3 (1d6) radiant damage. This attack ignores cover.

Zoom Punch (1 Hamon Point). As a bonus action, the coach gains 10 additional feet of reach until the end of their next turn.

Hamon Jump (1 Hamon Point. The coach's jump distances are doubled until the end of their next turn.

Hamon Healing (2 Hamon Points). One creature within the coach's reach regains 4 (1d8) + the target's Constitution modifier hit points unless they are a construct, elemental, or undead.

Sticking and Repelling Hamon (2 Hamon Points). Until the end of the coach's next turn, they can walk across liquid, vertical, and difficult terrain as if it was solid ground.

Echolocation. As a bonus action, the coach may gain 60 feet of blindsight and gain advantage on Perception checks that rely on hearing until the end of their next turn. They can't use their blindsight while deafened.


Loggins%26messina_intro.png
Two Hamon users in training, [Source]

Hamon masters in their prime, Hamon coaches teach young initiates in the finer ways of Sendo, typically alongside endurance training along the mountainous tightropes of Tompetty Temple in Tibet or the treacherous pits of Air Supplena Island in Italy.


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