Hagai (Grisaire Supplement)

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Notable Places[edit]

Capital: While most of the nation's population actually resides at the north of the island, Shiberto, the capital, is located at the southern region. Its status as a capital is primarily due to traditional superstition that resulted in many municipal offices being built at this port city. While the superstition has faded somewhat, it was more economic to keep the capital in Shiberto, though some Hagaian sentiments feel that the overall external influences in Shiberto run contrary to much of the other cultures in the rest of Hagai. Shiberto is considered the largest capital in Grisaire because of its expansive boundaries drawn to include the tundra, the icy coast, and the Valnco'En Highlands. The actual main city lies primarily at the coast.
  • Shiberto is located near a snowy range of highlands known as the Valnco'En Range. This is a long mountain range creating a diverse amount of topography in south Hagai. The Valnco'En Highlands are host to a variety of unique cultures, mainly dwarven and gnomish. A small clan of hobgoblins have also made their home in the highlands, though removed from that of others. The frigid temperatures and high altitude are unfriendly to many creatures that cannot tolerate low oxygen and chill. These populated highlands are considered a part of the capital, Shiberto, though they receive many exceptions from the central city management.

Yurit: The largest city in Hagai is Yurit, dubbed the "Icy Crown of the North." It is divided into five districts: Yurit'sl, the shopping and business district; Yurit'as, the central municipal area; Yurit'le and Yurit'ba, two residential districts; and Yurit'em, the park and recreational district.

  • Yurit'sl is where most of the shops in Yurit are based. They have a merchant's guild hall, the Yurit Salvarin, where various sub-guilds or even foreign guilds have rotating kiosks. Yurit Salvarin is about the size of a football field, with only one floor. The district outside the hall has smaller shops that all ultimately connect back to the guild by association. So, for example, you can have a smithing guild with representation inside Yurit Salvarin, and they might also have a storefront outside.
  • Yurit'as is considered an administration area. The town square and town hall are located here, as well as the public library and general affairs office. The offices deal with things like records, complaints, such. There is also the law enforcement office of the constabulary and an entire row of court houses in Yurit'as. There are holding cells for temporary processing criminals, but the actual prison is located a mile outside of Yurit's boundaries.
  • Yurit'le and Yurit'ba are both primarily residential areas. The overall architecture in Yurit is wood-based for residences. There are some churches and apothecaries located in these two districts, usually demarcated by signage. Churches incorporate stone into their foundation, but still do use a lot of wood.
  • Yurit'em is largely an open area for recreation. Different public events are hosted here, from caroling to holiday displays. For example, during the harvest festival of Elon Aika, which is their week-long celebration starting on the 13th of the month of Cha-uin ("Day of Tea"), they set up various cornucopia displays in the vague form of a coniferous tree.

S'Vain: This tundra is known for being a wildlife hotspot, filled with various rare creatures that are both dangerous and exotic. Orc and goliath tribes dot the area sparsely in small populations. Wyverns and other dangerous creatures are also known to roam this area. Once a year, hunting groups are invited to come partake in a festival where they may hunt to their heart's content.

Tomb of Coldheart: Located at the easternmost coast of Hagai, next to the west Sleeping Wallow, is the final resting place of legendary necromancer Illit Rhyzor. The necrotic energies that seep from this place are said to have created various undead creatures that roam the tomb, almost as though risen to be guardians. The lichkin are said to originate from this area. The tomb has since been relegated to only legend, as few dare to even approach these lands, deeming it cursed.

Miscellaneous Locations[edit]

X'cata is the town closest to the Tomb of Coldheart. The original name for this town was Tu'on, a name referencing the dead. It was known as the place where Illit Rhyzor spent his final days, sequestered away in his massive manor in the eastern edge of town, before burying himself in the Tomb. Arcane tourists come now and then to get a look at the house, which has been abandoned since. People say the grounds are rife with necrotic energy and are thus cursed. This has not stopped some curious people from entering with hopes of stealing whatever magical secrets lie within. Following a few disappearances, only the truly brave or stupid really go in anymore.

Beel is a microregion at the southwestern tip of Hagai that is known to encompass multiple smaller governances. These governances are known as Ricois, all under the control of the Beel Ruir. The power structure of this local government is similar to an archduke and multiple lower barons under. The Ricois are as follows: Beel'Surth, Beel'eth, Beel'chik, and Beel'ang.

Kirknova is the region of central northern Hagai. It consists of a chilly, uneven tundra, rife with wildlife and nomads. The most well known settlement in Kirknova is the town of Alleima

People[edit]

Orcs

On the north to mideastern coast of Hagai, there live a collective of orc clans known as the Ot'dineya, meaning "cold fang." They are believed to be an origin of the Otodonoye orcs in Premius' Ogulia region.

Yeti

Unique solely to Hagai and the Frigid Wastes, the yeti are an enigmatic race of "snow people."

Society[edit]

Culture[edit]

Adventures and Seeds[edit]

The Name Tu'on

Someone really wants something from the old house of Illit. They're willing to pay a good price for it, too.


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