Illit Rhyzor (Grisaire Supplement)
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Medium undead (drow), any evil alignment Armor Class 14 (natural armor)
Saving Throws Con +7, Int +5, Wis +9 Legendary Resistance (3/Day). If Illit fails a saving throw, it can choose to succeed instead. Lich Rejuvenation. Illit's sacred vessel grants him protection so long as it is intact. When destroyed, Illit gains a new body in 1d10 days, regaining all his hit points and becoming active again. The new body appears within 5 feet of the vessel. Turn Resistance. The lich has advantage on saving throws against any effect that turns undead. Spellcasting. The lich is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The lich has the following cleric spells prepared: Cantrips (at will): guidance, sacred flame, ray of frost, thaumaturgy ACTIONSUnholy Smite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning plus 9 (2d8) necrotic damage. The target must succeed on a DC 17 Wisdom saving throw or be charmed for 1 minute. The charmed target must defend the lich. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. An undead target that fails is charmed for 24 hours and can only repeat the saving throw once every 24 hours. BONUS ACTIONSLevitate. The lich rises or descends vertically up to 20 feet and can remain suspended there. This trait works like the levitate spell, except there is no duration, and the lich doesn’t need to concentrate to continue levitating each round. LEGENDARY ACTIONSThe lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn. Cantrip. The lich casts a cantrip. |
Illit was a mortal drow who was a servant of Survelem, perhaps even considered the highest of priests. He was given one of the god's boney fingers, which he fashioned about into a cape that he wore always. This imparted him great necromantic powers, and he eventually became a full-fledged lich. However, Illit was a devoted servant always, and he never truly acted on evil. Like Survelem desired, he kept a strong hand on using necromancy only to maintain a greater cycle of life and death.
As one that handled power judiciously, Illit was often characterized as expectedly cold. Neither plight nor tears could move him to raise the dead unless he saw a necessity in it to serve the cycles of life and death. That was his duty foremost to Survelem. Some say that, even before he became a lich, he was an unmovable man. Illit's Lair: The Tazzma'AtIllit's tomb, also known as the Tomb of Coldheart, is a massive underground structure with a passageway to the surface solely located near former Tu'on. Today, this is the town of Xcata. Illit held a large estate on the eastern edge of town, known as the Coldheart House. This large manor conceals the entry into the structure known as the Tazzma'At. This lair resembles an upside down ziggurat, with Illit's private burial ground being at the lower, smallest level. Lair ActionsIllit can take a lair action to cause one of the following effects; Illit can’t use the same effect two rounds in a row:
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