Greed (FMA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Homunculus (5e Class) class and Monster (5e Background) background, and as such does not follow traditional CR.

Greed[edit]

Medium humanoid (Homunculus), chaotic neutral


Armor Class 19 (natural armor)
Hit Points 220 (—)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 16 (+3) 12 (+1) 14 (+2) 16 (+3)

Saving Throws Str +9, Cha +9
Skills Athletics +9, Insight +8, Perception +8, Persuasion +9, Stealth +9, Survival +8
Damage Immunities psychic, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 18
Languages Common
Challenge 20 (25,000 XP)


Soul Points. Greed has 20 soul points, which are regained at the end of a long rest, and 20 temporary soul points. He can consume a philosopher's stone to regain half the number of Alchemic Stamina points as soul points. If this would increase his soul points above his maximum, he instead gains temporary soul points. TSP can stack and can be used in the same manner as normal soul points, but are not regained at the end of a long rest.

Homunculus. Greed can not spend Alchemic Stamina, is immune to the effects of diseases and poisons, and does not need to eat, drink, breath, or sleep. When Greed takes a short rest, he gains the benefits of a long rest.

Soul Surge. At will, Greed may spend 3 soul points to regain his reaction. Additionally, on his turn, Greed can spend 1 soul point to take one additional bonus action, and he may spend 2 additional soul points to make one additional action as well.

Clawed Hand. While Greed has at least 1 soul point, he can not be disarmed, his arms can not lose hit points, and he does not suffer penalties to disarming while unarmed.

ACTIONS

Multiattack. Greed makes two attacks with his unarmed strike.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.

Regeneration (1 Soul Point). As a bonus action, Greed regains 15 hit points. Greed may spend 2 soul points to use Regeneration as a free action, or 3 soul points to use it at will or when he is reduced to 0 hit points.

Unyielding (1 Soul Point). Greed takes the dash, dodge, or disengage actions as bonus actions. He can take each of these actions on the same bonus action for 1 additional soul point.

Ultimate Shield. As a full turn action, or as an action for 1 soul point, bonus action for 2 soul points, or free action for 3 soul points, Greed's body parts can not lose hit points and act as if they were at their maximum hit points, he can not be disarmed, he does not suffer penalties to disarming with a body part, all damage other than psychic, force, or thunder damage he takes is reduced by 6, and he is immune to bludgeoning, slashing, and piercing damage for 1 minute or until the Ultimate Shield is doffed, which can be done in the same manner as donning it. While his shield is donned, Greed can not use Regeneration.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Inverse Shield. As a full turn action, or as an action for 1 soul point, bonus action for 2 soul points, or free action for 3 soul points, one creature within 5 ft. gains the effects of Ultimate Shield for 1 minute or until the Ultimate Shield is doffed, which can be done in the same manner as donning it. Greed may spend 2 additional soul points when he uses this feature to cause the Ultimate Shield to increase the damage the target takes by 6 instead of reducing it. The target may succeed a DC 17 Dexterity saving throw to not gain this features effects.


7s_greed.png
[Source]

The third of Father's homunculi to be created, Greed was meant to purify Father of his namesake nearly 200 years ago. Realizing that Father achieving his goal would rob him of the desires he was created to seek, he defected 100 years ago, creating a complex criminal underworld to Amestris. Hiding out in Dublith alongside his chimera underlings, his attempt to find the secrets of Alphonse Elric's apparent immortality ultimately drew the attention of Central Command, bringing King Bradley himself to the scene to bring him back to Father, where he was purified and reabsorbed.


Greed Ling
Greedling-profile.png
[Source]

After Lust's death, Father deigned to create another underling. Having captured Ling Yao moments prior, the man quickly accepted the stone, having come to Amestris to find immortality for the glory of his clan, becoming the second human homunculus after Wrath. While Greed remained primarily in control, Ling was able to remain an individual inside Greed's Philosopher's Stone, occasionally taking control of their shared body when needed. During the revolution, as Father's power waned, he attacked Greed, extracting his Philosopher's Stone, though Greed used his last moments to thank his friends, the one thing he truly sought, and to convert Father's body to graphite, sealing his ultimate enemy's defeat.

Greed Ling can not use Regeneration, but he gains a +1 bonus to Dexterity and Wisdom checks and saving throws, his passive perception and AC, and the following action:

Dao. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.



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