Cursed Bokoblin (5e Creature)
From D&D Wiki
Saving Throws Wis -1
Fear of Light. The cursed bokoblin has an innate fear of bright flashes and shiny objects. Any Charisma (Intimidation) check made against it incorporating one is done with advantage. Similarly, a cursed bokoblin has disadvantage on a saving throw against being frightened if the source of its potential fear involves bright light.
Undead Fortitude. If damage reduces the bokoblin to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the bokoblin drops to 1 hit point instead.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bokoblin can't bite another target.
Dig. The cursed bokoblin gains a burrow speed of 5 feet until the start of its next turn.
A living corpse of a bokoblin, revived into undeath by necromancy or—according to rumor—by sheer hatred, and greed for life. One of these living corpses is usually found buried in the ground, slowly decaying, until it feels the tremors of someone passing by, at which point it rips its stinking corpse from the ground and pursues them for the sheer joy of causing agony.
Undead Nature. A cursed bokoblin doesn't require air, food, drink, or sleep.
- Bokoblin, the living version of this creature
- Redead, an undead monstrosity of similar motives and stronger means
- Stalfos, another form of undead that could arise from a bokoblin corpse