Gerudo Warrior (5e Creature)
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Medium humanoid (gerudo), lawful neutral or lawful evil
Armor Class 14 (leather)
Saving Throws Str +3, Dex +5
Ancestral Arms. The gerudo has a +1 bonus on damage rolls with scimitars, shortbows, and spears (included in the attack).
Ganon's Blessing. The gerudo has advantage on all Strength, Dexterity, and Constitution saving throws against spells and other magic effects.
Multiattack. The gerudo makes two melee attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Parry. The gerudo adds 2 to its AC against one melee attack that would hit it. To do so, the gerudo must see the attacker and be wielding a melee weapon.
In the culture of gerudo, martial training is so common that the majority of adults are suited for the rigors of combat. These statistics could fit almost any gerudo warrior, thief, pirate, or guard.
Many gerudo, especially guards, wield spears as their primary weapons. Replace the gerudo warrior's Scimitar and Shortbow actions with the following:
- Gerudo, the race to which this creature belongs
- Gerudo elite, an exceptionally skilled and formidable gerudo warrior
- Gerudo witch, a spellcaster belonging to the same race
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