Gerudo Elite (5e Creature)
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Medium humanoid (gerudo), lawful neutral or lawful evil
Multiattack. The gerudo makes four melee attacks, or two ranged attacks.
Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the gerudo can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the gerudo. A creature can benefit from only one Leadership die at a time. The effect ends if the gerudo is incapacitated.
Parry. The gerudo adds 3 to its AC against one melee attack that would hit it. To do so, the gerudo must see the attacker and be wielding a melee weapon.
As a gerudo warrior with natural talent who has trained her abilities to a high degree and been entrusted with leadership, a gerudo elite is a fearful force on the battlefield. This caliber of fighter usually commands at least a small squadron of gerudo pirates, bandits, or warriors.
- Gerudo, the race to which this creature belongs
- Gerudo warrior, a similar fighter with less training or talent than a gerudo elite
- Gerudo witch, a spellcaster belonging to the same race