Gerudo Witch (5e Creature)
From D&D Wiki
Medium humanoid (gerudo), lawful neutral (25%) or lawful evil (75%)
Armor Class 12 (15 with mage armor)
Saving Throws Int +5, Wis +2
Ganon's Blessing. The gerudo has advantage on all Strength, Dexterity, and Constitution saving throws against spells and other magic effects.
Spellcasting. The gerudo is a 4th-level spellcaster, and has 21 Magic Points. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The gerudo witch has the following witch spells prepared:
*The gerudo witch casts mage armor on itself before combat.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
See Gerudo (5e Race).
Gerudo women who practice witchcraft are most common in sects and tribes that worship the Great King of Evil, Ganon, as their godking. Nonetheless they may also exist among more civilized gerudo. Regardless, their learned spellcasting talents are highly valued in their society, and as such gerudo witches tend to be influential and revered by their kin.
- Gerudo, the race to which this creature belongs
- Gerudo grandwitch, an elite and seasoned gerudo witch, usually of advanced age
- Gerudo warrior, a skilled fighter of the same race
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule→ Bestiary → Gerudo