Gerudo Witch (5e Creature)

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Gerudo Witch[edit]

Medium humanoid (gerudo), lawful neutral (25%) or lawful evil (75%)


Armor Class 12 (15 with mage armor)
Hit Points 18 (4d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 10 (+0) 16 (+3) 11 (+0) 12 (+1)

Saving Throws Int +5, Wis +2
Skills Acrobatics +4, Arcana +5, Medicine +2
Tools Apothecary's kit, poisoner's kit
Senses passive Perception 10
Languages Blin, Common, Gerudo
Challenge 1 (200 XP)


Ganon's Blessing. The gerudo has advantage on all Strength, Dexterity, and Constitution saving throws against spells and other magic effects.

Spellcasting. The gerudo is a 4th-level spellcaster, and has 21 Magic Points. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The gerudo witch has the following witch spells prepared:

Cantrips: acid splash, poison spray, prestidigitation, resistance
1st-level (2 points): command, hideous laughter, mage armor*, ray of sickness, silent image, transfer pain
2nd-level (3 points): hold person, mirror image, misty step

*The gerudo witch casts mage armor on itself before combat.

ACTIONS

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.


See Gerudo (5e Race).

Gerudo women who practice witchcraft are most common in sects and tribes that worship the Great King of Evil, Ganon, as their godking. Nonetheless they may also exist among more civilized gerudo. Regardless, their learned spellcasting talents are highly valued in their society, and as such gerudo witches tend to be influential and revered by their kin.


See also[edit]



Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiaryGerudo

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