Gengo (Shinobi World Supplement)
From D&D Wiki
Gengo[edit]
Medium humanoid (Human), lawful evil Armor Class 17 (natural armor)
Saving Throws Int +10, Wis +5 Chakra. Gengo has 26 chakra points which he can expend. All chakra points are regained at the end of a long rest. Discernment. When Gengo is targeted by an area effect that lets him make a WIsdom or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Ninja Speed. Gengo can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces. Chakra Sense. When Gengo takes the search action, he may also attempt a DC 18 Arcana check to locate living creatures and magical effects within 60 feet. He sees a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by him. This effect can penetrate most barriers, but is blocked by 5 feet of stone, 5 inches of common metal, 1 inch of lead, or 15 feet of wood or dirt. Silent Killing. Once per turn when Gengo has advantage on any one weapon attack roll that uses Dexterity, he may deal an additional 3 (1d6) damage. ACTIONSMultiattack. Gengo can make 3 unarmed strike, shuriken, or broadsword attacks. Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (3d4 + 2) magical bludgeoning damage. Broadsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) magical slashing damage. Shuriken (0-3 Chakra). Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 3 (1d3 + 2) slashing damage. Gengo may spend up to 3 chakra when they take this action, making one additional attack per chakra point spent. Each additional shuriken deals 2 (1d3 + 1) piercing damage on a hit. Basic Ninjutsu Technique (1 Chakra). As a bonus action, Gengo can move across liquid surfaces as if they were solid. If he is submerged, he rises to the surface of the liquid at a rate of 60 feet per round. Transformation (1+ Chakra). Gengo becomes identical to a person, creature or non-magical object they have a complete visual image of. This can not be a light source, armor, tool, or vehicle and, and they can not recreate a magical effect. Creatures must make a DC 18 Investigation check realize that they are transformed. If the creature saw them performing the Jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds. Body Flicker (3 Chakra). Gengo's movement speed doubles, and their movement does not provoke attacks of opportunity. Genjutsu: Cajolery of Glamor (7 Chakra). One creature within 50 feet must make a DC 18 Intelligence saving throw. On a failure, they are charmed for 1 minute (concentration). At the end of each of their turns, the target can repeat the saving throw. Genjutsu: Coercion Genjutsu (7 Chakra). One creature within 50 feet must make a DC 18 Constitution saving throw. On a failure, they are frightened for 1 minute (concentration), and are knocked prone. At the end of each of their turns, the target can repeat the saving throw. Healing Jutsu (1-23 Chakra). One creature Gengo touches regains a number of hit points equal to the number of chakra points spent. Chakra Control (5/day). As a bonus action, Gengo reduces the chakra cost of the next Jutsu he uses before the end of the turn by 3. The minimum chakra he can expend on a jutsu using this is 1. Attack of the Demon Blade (4 Chakra). As part of an attack with a weapon Gengo is proficient with against a restrained creature, he deals maximum damage, and the target is no longer restrained. Dragon Tail Foot (3 Chakra). Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (3d4 + 2) magical bludgeoning damage and the target is forced 15 feet away from Gengo. This can be used as a bonus action immediately after damaging a creature with an attack with a weapon Gengo is proficient with. Flying Revolving Sword (2 Chakra). When Gengo makes a melee weapon attack, it becomes a thrown attack with a range of 60 feet. If the weapon is two-handed and an object is targeted, the blade is planted firmly into its side, and creatures with the Path of the Assassin or a passive Acrobatics of 19 or higher may stand on the blade as if it were normal terrain. Body Elimination (5 Chakra). One creature Gengo can touch that has 1 or fewer hit points is killed instantly. After 24 seconds (4 rounds), the body is completely reduced to ash. Genjutsu Master. As a bonus action while a creature is under the effects of a genjutsu cast by Gengo, the creature takes 18 psychic damage. Silent Flowers. As a bonus action while attuned to and touching this item immediately after casting a genjutsu, Gengo may cause any of the following, with each requiring you to spend a different amount of chakra:
REACTIONSSubstitution (3+ Chakra). When Gengo is hit by an attack and would take damage, they decrease the damage by 15 (1d10 + 13) and teleport up to 15 ft. in any direction to an unoccupied space, during which they take the Hide action. A generic object is left in their place and they take any remaining damage from that attack. Gengo can add reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost. |
Once one of Zabuza Momochi's most trusted allies and training partners, though ranking nowhere near Haku, Gengo acted as his genjutsu specialist during their coup against the Fourth Mizukage. When a traitor in their ranks led the coup to failure, the band was forced to abandon their mission, acting as mercenaries to attempt to enact justice once again some time in the future. However, when their leader began accepting corrupt work from corrupt individuals, Gengo was among the first to leave, taking a small crew with him. Conquering the Land of Silence, he followed Zabuza's method of acquiring leadership by killing his comrades, supplanting himself as sole dictator, putting most of the nation's high-ranking shinobi, as well as armies of weaker civilians using the flowers than naturally grew around his castle. Following the Fourth Shinobi World War, he took advantage of the numerous shinobi who felt they had lost their home from the creation of the Shinobi Union, forming an army over the course of two years. However, when Sai entered Gengo's ranks, he attracted the attention of the Sixth Hokage, sending Shikamaru, Ro, and Saku to investigate. Having almost succeeding in putting the Leaf Village's most intelligent shinobi under his genjutsu, he was quickly rescued by Temari, Ino, and Choji. Fleeing to his highest tower, letting his "Enlightened Ones" handle the others, he attempted to kill Shikamaru withi his kenjutsu skills, only to be outdone by clones and Shadow Possession. As he was hauled off to prison in the Land of Iron and his followers were freed from his genjutsu, the various shinobi he had controlled returned to their respective villages as those who stayed slowly devolved the Land of Silence into a lawless crime den on the edge of Shinobi Union space. |
Back to Main Page → 5e Homebrew → Campaign Settings → Shinobi World