Gaara, Young (5e Creature)
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Small humanoid (Human), chaotic neutral
Chakra. Gaara has 30 chakra points which he can expend. All chakra points are regained at the end of a long rest.
Endurance. When Gaara is targeted by an effect that allows him to make a Constitution saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.
Multiattack. Gaara can make 2 unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) magical bludgeoning damage.
Sand Buckshot (6+ Chakra). Gaara fires three hardened sand pellets that deal 5 (1d4 + 3) magical piercing damage at creatures within 30 feet. He can fire one additional pellet for every 2 additional chakra spent.
Sand Coffin (8 Chakra). One creature within 90 feet must succeed a DC 15 Wisdom saving throw. On a failure, they are paralyzed for 1 minute (concentration) and they gain full cover.
Sand Coffin Crush.' While a creature is in Sand Coffin, Gaara can crush them, dealing 20 (3d10 + 3) force damage.
Sand Armor (2+ Chakra). Gaara gains 10 temporary hit points for every 2 chakra points spent.
Sand Shield. Once per round, roll 1d20. On a 17 or higher, Gaara gains +5 AC until the end of his next turn. On a 16 or lower, he regains his reaction.
A Jinchuriki from birth, Gaara of the Sand was the son of the Kazekage and a dead mother. Constantly manipulated, betrayed, and occasionally attacked by those closest to him, he began to trust nobody but his two siblings Kankuro and Temari. Robbed of even sleep by the Tailed Beast sealed inside him, Shukaku, he is incredibly unstable mentally.