Fukusaku (Shinobi World Supplement)

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Fukusaku[edit]

Medium beast (Toad), chaotic neutral


Armor Class 20 (Natural Armor)
Hit Points 142 (19d8 + 57)
Speed 75 ft., swim 75 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 18 (+4) 12 (+1) 11 (+0)

Saving Throws Dex +10, Int +10
Skills Acrobatics +10, Arcana +10, History +10, Perception +7, Persuasion +6, Sleight of Hand +10
Senses passive Perception 17
Languages Common
Challenge 17 (18,000 XP)


Chakra. Fukusaku has 78 senjutsu chakra points which he can expend. All chakra points are regained at the end of a long rest.

Discernment. When Fukusaku is targeted by an area effect that lets him make a Wisdom or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Fukusaku can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Natural Sage Mode. Fukusaku's unarmed strikes deal an additional 5 (1d10) damage (included in attack), and he gains a +1 bonus to AC (included in AC).

Nature Chakra Sense. Fukusaku may take the search action as a bonus action. When Fukusaku takes the search action, he may also attempt a DC 14 Arcana check to locate living creatures and magical effects within 60 feet. He see a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by him. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

ACTIONS

Multiattack. Fukusaku can make 3 unarmed strikes or toad slashes.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (5d4 + 1d10 + 4) bludgeoning damage.

Fūma Shuriken. Melee or Thrown Weapon Attack: +9 to hit, reach 10 ft. or thrown 30/70 ft., one target. Hit: 12 (1d6 + 1d10 + 3) magical slashing damage.

Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Fukusaku may move across any liquid surface as if it were harmless solid ground for 1 minute. If Fukusaku casts this Jutsu while submerged in a liquid, he rises to the surface of the liquid at a rate of 60 feet per round. Additionally, his movement speed increases to 110 ft., and attacks of opportunity against him have disadvantage until the end of his next turn

Toad Sword Beheading (2 Senjutsu Chakra). Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (1d6 + 1d10 + 3) magical slashing damage. Fukusaku may fly up to 30 feet before making this attack. For every 5 feet of this movement he doesn't move, Fukusaku deals an additional 1 damage.

Fighting Tongue Slash (4 Chakra). Fukusaku's unarmed strike reach is doubled until the end of his turn, and he makes a single unarmed strike. Fighting Tongue Bind ends when this jutsu does.

Fighting Tongue Bind (8 Chakra). Fukusaku's unarmed strike reach is increased by 15 ft., he may sense any invisible creatures within this reach so long as they produce a smell, and he can not breath until this jutsu ends. This jutsu ends if he becomes unconscious or ends this as a bonus action.

Sage Art: Goemon (10 Senjutsu Chakra). A 60 foot line is covered in one of the following:

  • Oil: until the end of Fukusaku's next turn, the next source of fire damage to enter the targeted area has its range doubled and targets this jutsu's range as well.
  • Wind: until the end of Fukusaku's next turn, the next source of fire damage to enter the targeted area has its damage doubled and target's this jutsu's range as well.
  • Fire: all creatures within this line must make a DC 17 Dexterity saving throw. On a failure, they take 12 (2d8 + 3) fire damage. On a success, they take half as much damage.

Demonic Illusion: Gamarinsho (10 Senjutsu Chakra). Fukushima and one other creature capable of using Imperfect Sage Mode within 15 feet that is not incapacitated that uses their reaction, typically Shima begin singing a sound-based genjutsu. While within range 30 feet of them, creatures actively know they are being targeted them with genjutsu. After 1 minute, if all of these conditions have remained true, any non-deafened creatures within range must attempt a DC 17 Intelligence saving throw. On a failure, they are unconscious for 1 minute.

Sage Art: Amphibian Technique (10 Chakra). For 1 minute (concentration), Fukusaku occupies the space of one willing creature at least 1 size category larger than him and moves when they move, and his movement speed becomes 0 until he ends this jutsu. For the sake of this jutsu, every creature attached to or within the host must also be willing (i.e. parasites, bijuu, etc.) He can access his host's chakra, and they can access his. When Fukusaku would be targeted by an effect, his host may choose to be targeted instead. Two creatures can occupy one creature's space, and they count as half as much for every size category difference above one. This jutsu can be ended as an action by Fukusaku or his host, and automatically ends when his host drops to 0 hit points.

Frog Call (5 Chakra). All creatures in a 30 foot line must attempt a DC 17 Wisdom saving throw. On a failure, they take 6 (1d4 + 4) thunder damage are stunned until the beginning of their next turn. On a success, they take half as much damage and are not stunned. This also activates any traps within the area, including seals such as those created by Basic Ninjutsu.

REACTIONS

Substitution (2+ Chakra). When Fukusaku is hit by an attack and would take damage, he decreases the damage by 22 (1d10 + 17) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Fukusaku can add reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.

Fukusaku.png
[Source]

One of the Two Great Sage Toads of Mount Myoboku alongside his wife Shima, Fukusaku is one of the heirs to the Great Toad Sage who, while still very much alive, is largely vacant as a leader. Despite this, Fukusaku is over 800 years old, making him a master of senjutsu. The two masters taught Jiraiya the art of senjutsu, and advised him in his journeys, occasionally even fighting alongside him. On one such occasion, the deadly trio faced down Pain, with Jiraiya evading while his masters gathered nature energy. While they were able to seal three of his paths away and pierce their hearts with the Stone Sword of Mount Myoboku and send the Animal Path's corpse back to the Leaf, they were ultimately swarmed by all six paths, forcing a one-armed Jiraiya to carve an encoded final message in Fukusaku's back. While they attempted to train Naruto in the same way before Pain could attack the Leaf Village in search of him, Kurama refused to allow the toads to combine with him, leading Naruto to pioneer a new form of sage meditation using shadow clones. While the two toads were killed during Pain's assault, they were ultimately revived by Pain sacrificing himself.


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