Forgotten Lands[edit]
This is a camping setting about a world that its people have started to forget and fall into chaos. Its people are losing their will and going mad, you can decide to continue and drive the world into chaos or try to bring the world back to light. Different time eras will be easily accessible. I plan to make this a fleshed campaign setting, I take a lot of inspiration from beserk, the dark souls series, the medieval era, and varient rules.
I intend to make this a kind of hyper-realistic and difficult campaign setting where one will struggle and have to persevere while influencing the people of the world with their own thoughts and beliefs. If you play this campaign setting I want you to by the end of the campaign bring the world into a new era of any sort, like bringing the world into chaos and darkness or saving the people of the world and being crowned king or something. if you want to share your experiences or thoughts please do so in the help section
Campaign Setting Information[edit]
Players Guide
- Classes
- Info on classes in the campaign setting and what roles they play
- Races
- What races will you typically see or can play as
- Equipment Sections for buyable/mundane equipment
- Armor
- Weapons
- Adventuring Gear
- Tools
- Mounts and Animals
- Other Goods and Services
- Feats
- Additional homebrew feats available in the setting
- Spells & Magic
- Info on custom spell lists or additional spells available for spellcasters
- Time and History
- A look at the setting's history, mainly comprising major events
- Background & Languages
- Additional backgrounds & languages available in the setting
- The World & Locales
- Information on the world, regions, and nations of the campaign setting
- Cosmology
- Info on how the plane the setting takes place in interacts and connects with the broader multiverse and other planes.
- Religion
- A pantheon of the gods in the campaign setting, which includes their symbols, their attributions, their practices of worship, and how/if they commonly interact with the world.
- Downtime Activities
- Activities for players to do while not adventuring
- Society
- A look at common societal trends and laws found in the campaign setting
- About
- An optional page which goes gives a general explanation of the world
- Bestiary
- An examination/list of monsters found in the campaign setting
- NPCs
- Various peoples and individuals that populate the world
- Treasure
- List of magical items available in the setting
- Variant Rules
- Optional rules for DMs to implement while playing a campaign in Forgotten Lands that I heavily recommend to make the game more interesting and challenging.
- Adventures
- Quests, dungeons, campaigns, and conflicts found within the setting
- Tables
- Tables for random encounters/loot tables/other things
- Adding to Forgotten Lands
- An optional page for others to submit their ideas, advice, and anecdotes for the development of the setting
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