Weapons (Forgotten Lands Supplement)
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Simple Melee Weapons Cost Damage Weight Properties[edit]
- Club 1 sp 1d4 bludgeoning 2 lb. Light
- Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)
- Greatclub 2 sp 1d8 bludgeoning 10 lb. Two-handed
- Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
- Javelin 5 sp 1d6 piercing 2 lb. Thrown (range 30/120)
- Light Hammer 2 sp 1d4 bludgeoning 2 lb. Light, thrown (range 20/60)
- Mace 5 gp 1d6 bludgeoning 4 lb. —
- Quarterstaff 2 sp 1d6 bludgeoning 4 lb. Versatile (1d8)
- Sickle 1 gp 1d4 slashing 2 lb. Light
- Spear 1 gp 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8)
Simple Ranged Weapons Cost Damage Weight Properties[edit]
- Crossbow, Light 25 gp 1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed
- Dart 5 cp 1d4 piercing ¼ lb. Finesse, thrown (range 20/60)
- Shortbow 25 gp 1d6 piercing 2 lb. Ammunition (range 80/320), two-handed
- Sling 1 sp 1d4 bludgeoning — Ammunition (range 30/120)
Martial Melee Weapons Cost Damage Weight Properties[edit]
- Battleaxe 10 gp 1d8 slashing 4 lb. Versatile (1d10)
- Flail 10 gp 1d8 bludgeoning 2 lb. —
- Glaive 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Greataxe 30 gp 1d12 slashing 7 lb. Heavy, two-handed
- Greatsword 50 gp 2d6 slashing 6 lb. Heavy, two-handed
- Halberd 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
- Lance 10 gp 1d12 piercing 6 lb. Reach, special
- Longsword 15 gp 1d8 slashing 3 lb. Versatile (1d10)
- Maul 10 gp 2d6 bludgeoning 10 lb. Heavy, two-handed
- Morningstar 15 gp 1d8 piercing 4 lb. —
- Pike 5 gp 1d10 piercing 18 lb. Heavy, reach, two-handed
- Rapier 25 gp 1d8 piercing 2 lb. Finesse
- Scimitar 25 gp 1d6 slashing 3 lb. Finesse, light
- Shortsword 10 gp 1d6 piercing 2 lb. Finesse, light
- Trident 5 gp 1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8)
- War Pick 5 gp 1d8 piercing 2 lb. —
- Warhammer 15 gp 1d8 bludgeoning 2 lb. Versatile (1d10)
- Whip 2 gp 1d4 slashing 3 lb. Finesse, reach
Martial Ranged Weapons Cost Damage Weight Properties[edit]
- Blowgun 10 gp 1 piercing 1 lb. Ammunition (range 25/100), loading
- Crossbow, Hand 75 gp 1d6 piercing 3 lb. Ammunition (range 30/120), light, loading
- Crossbow, Heavy 50 gp 1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed
- Longbow 50 gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed
- Net 1 gp — 3 lb. Special, thrown (range 5/15)
Ammunition Cost Weight[edit]
- Arrows (20) 1 gp 1 lb.
- Blowgun Needles (50) 1 gp 1 lb.
- Crossbow Bolts (20) 1 gp 1 ½ lb.
- Sling Bullets (20) 4 cp