Flood Spartan (5e Halo Setting)
Infected Spartan[edit]
Medium undead, chaotic evil Armor Class 17 (Broken Mjolnir Mk IV)
Saving Throws Str +12 Broken Energy Shield Infected Spartans have 40 temporary hit points. Perfect Host Infected Spartans deal an additional 1d6 damage with melee attacks. (included in attack) Terrifying. The first time a creature sees an Infected Spartan after each short or long rest, they must attempt a DC 20 Charisma saving throw. On a failure, they are frightened for 1 minute. They may retry this saving throw at the end of each of their turns. Flesh Vehicle. If the Infected Spartan is killed by piercing damage that is not from a critical hit, it creates an infection form anywhere within 5 feet. ACTIONSMultiattack: The Spartan makes two sword arm attacks. Sword Arm Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 7) slashing damage. REACTIONSEvade. When the Spartan is targeted by a melee attack, it moves 5 ft. in any direction and the attack automatically misses. |
Luckily for the UNSC, a Spartan has never been recorded as having been infected by the flood. However, war game simulations aboard the UNSC Infinity have run simulations on what would happen if even a single Spartan-IV, or in some cases a Spartan-II, were to be infected. Each time the result was the same, rapid spreading through the ranks resulting in total annihilation and an unstoppable parasite. As such, the UNSC has developed the Gallows VISR configuration, which contains various anti-flood safeguards including explosive charges within the helmet should an infection happen. However, should even this fail, the CORRUPTER cryptonym falls into effect, allowing and requiring any and all UNSC air and spacecraft within range to fire weapons of mass destruction on the point of infection. |
Back to Main Page → 5e Homebrew → Creatures
Back to Halo (5e Campaign Setting)