Spartan-II (5e Creature)

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Spartan-II[edit]

Medium humanoid (human), lawful neutral


Armor Class 20 (Mjolnir Mk. V)
Hit Points 241 (23d8 + 138)
Speed 50 ft.


STR DEX CON INT WIS CHA
24 (+7) 20 (+5) 22 (+6) 18 (+4) 12 (+1) 8 (-1)

Saving Throws Str +12, Dex +10
Skills Acrobatics +10, Athletics +12, Investigation +9, Perception +6, Stealth +10, Survival +6
Senses passive Perception 16
Languages Common
Challenge 15 (13,000 XP)


Energy Shield Spartans have 20 temporary hit points. If they do not receive damage for 3 rounds (18 seconds), they regain these temporary hit points.

Evasion. When the Spartan attempts a Dexterity saving throw to take half damage on a success, such as a Fragmentation Grenade, they take no damage on a success, and half as much damage on a failure.

Headshot. The Spartans attacks score a critical hit on a roll of 18, 19, or 20.

Vehicle Specialist. The Spartan has proficiency in land, sea and air vehicles.

ACTIONS

Multiattack. The Spartan makes two attacks with their MA5B Assault Rifle, M6D Magnum, or gun bash.

MA5B Assault Rifle. Ranged Weapon Attack: +8 to hit, range (45/1800), one target. Hit: 11 (2d8 + 4) piercing damage.

M6D Magnum. Ranged Weapon Attack: +7 to hit, range (60/180), one target. Hit: 11 (2d6 + 4) piercing damage. This weapon does not have disadvantage when used within 5 ft. of the target. Scope (90).

Gun Bash. Melee Weapon Attack: +10 to hit, reach 5., one target. Hit: 9 (1d6 + 6) bludgeoning damage.

Fragmentation Grenade (4/day). Every creature within a 20 foot radius centered on one point within 60 feet of the marine must attempt a DC 15 Dexterity saving throw. On a failure, they take 19 (5d6) piercing damage. On a success, they take half as much damage.


HM-SIIs.png
A squad of Spartan-IIs, [Source]

Spartan-II's are considered to be the strongest Spartans created to date, with many having organs replaced and Machine parts placed inside of their bodies at a young age Spartan-IIs are second to none,Despite the decisive failure the ORION project ended up being, it remained the talk of the UNSC and Office of Naval Intelligence for many years. However, it wasn't until Dr. Catherine Halsey presented a simple, effective, unethical methodology to ONI that IRION Generation Two was greenlit: ORION failed because the soldiers' adult bodies rejected the augmentation, and they knew life outside of war, children lack these defects. In 2517, 75 children from the outer colonies were chosen as candidates, being kidnapped and replaced with illegal flash-clones that would slowly degrade and die over the course of a few years, while the originals were taken to an ONI facility on the outer colony planet Reach. Realizing the sharp separation from the original program, Halsey renamed the program Spartan-II. Her little soldiers were put through military training from the moment they awoke at the age of 6. Throughout the years, a single child soldier stood out, becoming a leader among them; John-117. In 2525, at the age of 14, they were given their ultimate test before they would become what they were meant to be: to survive biological augmentation. Of the 75, 30 died as a result of the procedure, 12 suffered advanced muscle and bone degradation, going on to serve in ONI as analysts due to having still received perceptive and cognitive enhancements, while another 2 encountered their flash-clones and consequently committed suicide. But the 31 surviving Spartan-IIs were enough, providing a stalwart defense against the Covenant invasion, and paved the way for the Spartan-III program.

Variants: Specialization

Spartans are meant to be able to serve in all possible roles, but a soldier will inevitably find a certain means of engagement that suits them best, typically falling into one of the following:

Sniper. The Spartan's MA5B Assault Rifle attack is replaced by the following:

Sniper Rifle System 99C-Series 2. Ranged Weapon Attack: +8 to hit, range (100/1,000), one target. Hit: 18 (3d8 + 4) piercing damage. Scope (90). While benefiting from the scope property, the Spartan can see in dim light within 750 feet of them as if it were bright light, and in darkness as if it were dim light. They can't discern color in darkness, only shades of green.
Bipod As an action while the Spartan is prone or benefitting from half cover or three-quarters cover, they extend a bipod. Their Sniper Rifle's ranges extend 50 ft., they gain a +3 bonus on attack rolls with the weapon, and they must designate one cone with a range equal to their weapon's range. They can not make attacks with the rifle against targets outside of this cone, and may change the direction of this cone as an action. The Spartan may end these effects as an action.

CQB. The Spartan's MA5B Assault Rifle attack is replaced by the following:

M90 Shotgun. Ranged Weapon Attack: +8 to hit, range (20/100), one target. Hit: 12 (3d4 + 4) piercing damage. Targets within 10 feet take twice as much damage.
Combat Knife. Melee Weapon Attack: +10 to hit, reach 5., one target. Hit: 10 (1d8 + 6) slashing damage.

Specialist. The Spartan's MA5B Assault Rifle attack is replaced by the following:

Multiattack. The Spartan makes three attacks with their M6D Magnum, or gun bash.

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