Flood Infection Form (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Halo franchise, and/or include content directly affiliated with and/or owned by Microsoft. D&D Wiki neither claims nor implies any rights to Halo copyrights, trademarks, or logos, nor any owned by Microsoft. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
512px-Searchtool.png The main contributor(s) of this page determined that this page should be reviewed. Reason: I think this may be too powerful for a CR 1/8 , but with 2 hp it can't really go higher


You can help D&D Wiki by reviewing this page. When this page has been reviewed so that this template is no longer applicable please remove this template. If you do not understand how to review this page please leave comments on this page's talk page before making any edits.
All pages needing to be reviewed

Work In Progress

Flood Infection Form[edit]

Tiny undead, unaligned


Armor Class 13
Hit Points 2 (1d4)
Speed 40 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 10 (+0) 4 (-3) 7 (-2) 5 (-3)

Saving Throws Dex +5
Skills Acrobatics +5, Stealth +5
Proficiency Bonus +2
Damage Vulnerabilities fire
Damage Immunities poison, psychic
Condition Immunities poisoned
Senses passive Perception 8
Languages Can't speak, but can telepathically communicate with the Gravemind
Challenge 1/8 (25 XP)


ACTIONS

Infect. Melee Weapon Attack, +5 to hit, reach 10ft. On Hit: If this attack hits a creature which is not a plant, construct, or undead, and can be permanently killed (Aboleths, for example), the attack deals 8 (2d8) piercing damage. A target hit by this attack must make a DC 13 Constitution saving throws, one at the start of each of the Infection Form's turns. On the first failure, the target becomes poisoned, on the second failure, the target becomes unconscious, and on the third failure, the target dies and rises as a flood combat form. The creature no longer needs to make saves if it succeeds once, or if the infection form dies.

A creature may give the target advantage on its saving throws by continually using its action to remove the parasite.


Curing the Infection

The Flood is, in the majority of cases, incurable. There are, however, exceptions.

The difficulty isn't in getting rid of the parasite, but a combination of two other factors. These other factors are the death of a host- when a host is infected, it dies, meaning that just casting lesser restoration will kill the parasite, but will leave the host dead- and the restructuring of the body. The restructuring of the body means that lower level reanimation spells like Revivify, which are not able to restore missing body parts, are unable to regenerate the host's bones.

There is also one, final stipulation. The Flood Supercell must be purged entirely from the desceased's body, via a spell such as Cure Disease, before the host is reanimated.


The Flood (Inferi Redivivus) are a parasitic lifeform which plagued even the Forerunners, so great was their power. Not only did this inspire the Forerunners to commit a genocide unto themselves, but also a genocide of all other sentient races in the galaxy, in order to starve the Flood of its prey. The Flood is capable of restructuring organisms it infects, shifting organs around to minimise the effectiveness of attacks against it.

The main vector for the transmission of the Flood are its infection forms. The parasite latches onto a host with a nervous system and releases the flood supercell into the host. This cell assimilates all cells it comes in contact with, creating copies of itself. This should be complete 6 seconds after the host fails the 3rd roll. From this point, calcium in bones is brought to the skin to increase durability, and the parasite detaches the host's head and takes its place as the coordinating engine of the body.

5.00
(2 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: