First Raikage (Shinobi World Supplement)
First Raikage[edit]
Medium humanoid (Raikage), lawful neutral Armor Class 20 (Natural Armor)
Saving Throws Int +9, Wis +7 Chakra. The First Raikage has 30 chakra points which he can expend. All chakra points are regained at the end of a long rest. Specialized Chakra. The First Raikage has 12 specialized chakra points which he can expend on jutsu labeled Lightning Style. All chakra points are regained at the end of a long rest. Evasion. When the First Raikage is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Ninja Speed. The First Raikage can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces. ACTIONSMultiattack. The First Raikage makes three unarmed strike or kunai attacks. Unarmed Strike. Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (4d4 + 4) magical bludgeoning damage. Kunai. Thrown Weapon Attack: +10 to hit, range 30/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage. The First Raikage may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit. Basic Ninjutsu Technique (1 Chakra). As a bonus action, the First Raikage can move across liquid surfaces as if they were solid. If he is submerged, he rises to the surface of the liquid at a rate of 60 feet per round. Transformation (1+ Chakra). The First Raikage becomes identical to a person, creature or non-magical object he has a complete visual image of. This can not be a light source, armor, tool, or vehicle and, and he can not recreate a magical effect. Creatures must make a DC 18 Investigation check realize that he is transformed. If the creature saw the First Raikage performing the Jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds. Body Flicker (3 Chakra). The First Raikage's movement speed doubles, and his movement does not provoke attacks of opportunity. Lightning Style Aura. As a bonus action, the First Raikage begins exuding dangerous chakra up to a number of feet equal to the amount of chakra spent at the beginning of each subsequent turn x 5. This effect ends if he stops spending chakra. Any creatures that end their turn in this area take 3 (1d6) lightning damage. Any attacks made against the First Raikage by creatures inside this area have disadvantage, and if he is subject to a saving throw caused by a creature inside this area, he has advantage. Lightning Style: Thunder (3 Chakra). Each creature in a 25 ft. cone must make a DC 18 Dexterity saving throw. On a failure, the creature takes 11 (2d6 + 4) lightning damage. On a success, they take half as much damage. Lightning Style: Lightning Ball (9+ Chakra). The First Raikage creates 3 balls of electricity. Each ball can be directed at a creature, dealing 6 (1d4 + 4) lightning damage and pushing the target 5 feet in a direction of your choice per ball. They may spend 3 chakra to fire 1 additional bullet. Lightning Style: Thunderbolt (5 Chakra). All creatures within a 20 ft. radius must attempt a DC 18 Constitution saving throw. On a failure, they take 7 (2d4 + 2) lightning damage. Lightning Style: Lightning Rod (4 Chakra). Immediately after the First Raikage hits with an attack with a metal weapon or an unarmed strike, the target must make a DC 18 Constitution saving throw. On a failure, it takes 15 (3d6 + 4) lightning damage and 4 (1d8) poison damage, is stunned until the end of its next turn, and is poisoned for 1 minute. On a success, they take half as much damage. The target may retry this saving throw at the end of each of their turns, ending this effect early on a success. Lightning Style: Lightning Strike (10 Chakra). Every creature in a 30 ft. line must make a DC 20 Constitution saving throw. On failure, they take 11 (2d6 + 4) lightning damage and 4 (1d8) thunder damage, their Intelligence and Dexterity score is decreased -2 until the end of their next turn, and they are blinded for 1 minute. On success, they take half damage. The target may retry this saving throw with disadvantage at the end of each of their turns, no longer being blinded on a success. Lightning Style: Lightning Cloak (5 Chakra). The First Raikage gains one of the following:
REACTIONSSubstitution (3+ Chakra). When the First Raikage is hit by an attack and would take damage, he decreases the damage by 23 (1d10 + 18) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. The First Raikage can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost. |
A powerful shinobi and clan leader during the Warring States Period, the First Raikage bears his clan's traditional name for its leader; A. Taking after Hashirama Senju's example, he allied the Land of Lightning's strongest clans, forming the Hidden Cloud Village. Donning himself the Raikage, literally translating as the Shadow of Lightning, his personal style reflected the name perfectly, contrasting against his contemporaries' simple, traditional robes with a purple scarf and flamboyant jacket reminiscent of the jacket the Fourth Hokage would wear generations later. During the first Five Kage summit, A made sure Reto's demands were heard, but was unwilling to agree. Following his death in the First Shinobi World War, his successor and bodyguard took his place, changing his name from B to A. |
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