Etoro (Shinobi World Supplement)
Etoro Konjiki[edit]
Medium humanoid (Terumi), lawful evil Armor Class 15 (Natural Armor)
Saving Throws Dex +5, Cha +5 Chakra. Etoro has 27 chakra points which he can expend. All chakra points are regained at the end of a long rest. Discernment. When Etoro is targeted by an area effect that lets him make a Intelligence or Wisdom saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Ninja Speed. Etoro can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces. ACTIONSMultiattack. Etoro makes 3 attacks with his unarmed strike or kunai attacks. Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (3d4 + 1) magical bludgeoning damage. Kunai (0-3 Chakra). Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage. Etoro may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit. Basic Ninjutsu Technique (1 Chakra). As a bonus action, Etoro can move across liquid surfaces as if they were solid. If he is submerged, he rises to the surface of the liquid at a rate of 60 feet per round. Body Flicker (3 Chakra). Etoro's movement speed doubles, and his movement does not provoke attacks of opportunity. Transformation (1+ Chakra). Etoro becomes identical to a person, creature or non-magical object he has a complete visual image of for 1 hour (concentration). This can not be a light source, armor, tool, or vehicle and, and he can not recreate a magical effect. Creatures must make a DC 16 Investigation check realize that he is transformed. If the creature saw him performing the Jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds. Basic Clone (3 Chakra). Any creature that can see Etoro must attempt a DC 16 Intelligence saving throw. On a failure, attacks against him have disadvantage, and he has advantage on any saving throws the creature forces them to attempt. On a success, they are no longer effected by this jutsu until it is recast. Creatures with blindsight, truesight, or that can sense magic or chakra automatically succeed this saving throw. Etoro must spend 1 chakra at the end of each of his turns to maintain this effect. Expanding Flame Ring (6 Chakra). Ranged Spell Attack: +11 to hit, range 60 ft., one target. Hit: 23 (2d12 + 1d8 + 5) fire damage and they must attempt a DC 19 Constitution saving throw. On a failure, they are poisoned for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success. Scorching Rocks (18 Chakra). Ranged Spell Attack: +9 to hit, reach 50 ft., four targets. Hit: 32 (4d6 + 5) fire damage and 5 (2d4) magical bludgeoning damage. REACTIONSSubstitution (3+ Chakra). When Etoro is hit by an attack and would take damage, he decreases the damage by 16 (1d10 + 11) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Etoro can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost. Expanding Flame Ring (10 Chakra). When a creature within 60 ft. makes an attack, its damage is increased or decreased by 23 (2d12 + 1d8 + 5) fire damage. |
An outgoing, talkative shinobi from the Land of Rock, Etoro and his brother Metoro were born with powerful kekkei genkai, in his case Lava Style. With the end of the Fourth Shinobi World War, the Hidden Rock Village became unable to support itself due to the vast decrease in demand for mercenaries. In order to kickstart their war economy, the Konjiki brothers were deployed to assassinate the Fifth Kazekage, though they were utterly unprepared for his full strength. |
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