Lava Style (Shinobi World Supplement)
Lava Style[edit]
This Kekkei Genkai is a combination of earth and fire chakra used to super heat the ground beneath the user to form volcanic materials such as rubber or lava.
Hand Seal Jutsu[edit]
Quicklime Congealing
Cost: 4 chakra
Range: 25 feet
As an action, you expel a large quantity of quicklime from your mouth. Make a ranged spell attack. On a hit, the target takes 2d4 + your Intelligence modifier bludgeoning damage and be restrained. The target can use an action to make a Strength saving throw. On a success, it's no longer restrained.
Ash Stone Seal
Requirements: Quicklime Congealing
Cost: 11 chakra
As an action while a creature is under the effects of Quicklime Congealing, you exhale thick, less corrosive lava that hardens their restraints. You must concentrate on the instance of Quicklime Congealing, its DC gains a +2 bonus, and you may grant the target disadvantage on the Strength saving throw to escape the jutsu as a reaction for 2 chakra.
Rubber Defense
Cost: 8 chakra
Range: Touch
Duration: 1 minute
As an action, you create a short tube of vulcanized rubber on yourself or a creature within range. The target gains a +5 bonus to AC and immunity to lightning damage and are restrained. If the target is unwilling, they must attempt a Dexterity saving throw to avoid this effect. The tube has 10 hit points, 12 AC, and a damage reduction of 5. You may end this effect early as an action, and this effect ends automatically when the tube is reduced to 0 hit points.
Acidic Mud
Cost: 8-16 chakra
Range: 15 foot cone
You spew out acidic mud, akin to lava in many ways to melt the flesh and bones of your foes. All creatures must make a Dexterity saving throw or take 1d12 + your Intelligence modifier acid damage and 1d12 fire damage. If a creature fails by 5 or more, they do not benefit from the Evasion feature against this jutsu and are restrained.
You can spend 4 extra chakra to double the cone's range and deal an additional 1d12 acid or fire damage, or an additional 8 chakra to triple the cone's range and deal an additional 2d12 acid or fire damage.
Rubber Rope
Cost: 5 chakra
Range: 30 feet
As a bonus action or reaction when you see a creature within range get attacked, you create and throw a whip to wrap around a target within range and pull them into range of you. If the target is willing, they are wrapped in a rubber rope and pulled in the most direct way possible towards you in a space within 5 ft of you. If the target is unwilling, you must succeed a grappling contest against them to do so. If there is an obstruction in the way of this technique, the target stops and the jutsu ends.
Rubber Sphere
Cost: 5 Chakra
Range: 30 foot line
Duration: 1 minute
You form a ball of rubber in your hand and throw it, making a ranged spell attack against any creatures in range, taking 2d4 bludgeoning damage on a hit. At the beginning of your next turn, if it hit a solid surface, it reflects against it in a direction determined by rolling 1d4, reroll 4s. On a 1, it reflects in a 45 degree angle to the left. On a 2, it reflects in the opposite direction it was traveling. On a 3, it reflects in a 45 degree angle to the right. It travels in a line with its remaining range +15 feet. One ball can bounce multiple times.
Rubber Wall
Cost: 10 chakra
Duration: 1 minute
While touching a chakra construct that is neither living nor undead, you cover it in a thick layer resistant, shock-absorbing rubber. The construct gains +5 damage reduction and damage threshold.
Expanding Flame Ring
Cost: 6-10 chakra
Range: 60 feet
As an action, you shape a spinning ring of lava between your hands and hurl it at one creature within range. Make an attack roll. On a hit, the target takes 2d10 + your Intelligence modifier fire damage. You may spend 4 additional chakra to use this as a reaction to a creature within range making an attack, increasing or decreasing its damage by this jutsu's damage.
Non-Hand Seal Jutsu[edit]
Basic Lava Style Technique
Range: Self
Cost: 2 chakra
Duration: 1 hour
As a bonus action, you gain the ability to walk on lava as if you were walking on water and take no damage. You also reduce any fire damage taken you take by 1d12 + your Constitution modifier.
Melting Apparition
Cost: 1 chakra
Range: 10 feet
As an action, you manipulate a strong acidic mud flow capable of corroding flesh. Make a ranged spell attack. On a hit, the target takes 1d6 + your Intelligence modifier acid damage. You can use this to melt locks or doors that are no more than 3 inches thick or made of adamantine.
Flowing Crest
Requirements: Melting Apparition
Cost: 2 chakra
When you use Melting Apparition, you quickly spit the Lava Style chakra from your mouth. The jutsu's range is doubled, and its attack roll has advantage against targets within 10 feet.
Scorching Rocks
Cost: 18 chakra
Range: 50 feet
As an action, you expel a large amount of lava from your mouth which quickly solidifies into multiple boulders of molten rock that are fired towards the target with tremendous force. You fire four boulders. Make a ranged spell attack for each. On a hit, the target takes 4d6 + your Intelligence modifier fire plus 2d4 bludgeoning damage.
Crimson Flame
Cost: 30 chakra
Range: 60 feet
As an action, you gather lava chakra in your hand and fire a series of projectiles. The projectiles explode in red fiery blasts in 10 foot radius. Each creature in the area must make a Dexterity saving throw. On a failure, it takes 8d10 + your Intelligence modifier fire damage plus 3d8 force damage and is pushed 30 ft away. Half as much damage on a success.
Lava Style Chakra Mode
Cost: 5 Chakra
Duration: 1 minute
You envelope your body in molten, glowing rock. Your unarmed attack dice increase by 1 die tier and your unarmed strikes deal fire damage. If you miss an unarmed strike, you still deal half as much damage. If a creature hits you with a melee attack, you make an unarmed strike, dealing half as much on a hit, and one fourth as much on a miss.
Flower–Fruit Mountain
Requirements: Lava Style Chakra Mode
Cost: 10 chakra
Range: 20 feet
Duration: 24 hour
As an action while Lava Style Chakra Mode is active, you summon a 20 ft. radius, 40 ft. tall volcano, making the earth rise and having lava bubble inside of it. The volcano counts as difficult terrain to creatures without Lava Style Chakra Mode active. As an action for 10 chakra, you may cause the volcano to spew a flower of molten rocks in a 60 foot radius, causing all creatures within range to make a Constitution saving throw, taking 5d12 + your Intelligence modifier fire damage on a failure, or half as much on a success. You can choose up to your Intelligence modifier creatures to not be affected by this saving throw, causing the earth to temporarily shield them from the eruption.
Planet-Branding Blast
Cost: 2 Chakra + 2 for every additional damage die
Range: 20 foot radius
Duration: 1 minute + 1 for every additional chakra spent (stacks with damage cost)
As an action, you fill the ground below you with a massive amount of Lava Style chakra. The reservoir explodes after 1 minute of being placed, unless triggered by you as a bonus action. The reservoir can also be given a vague condition (such as being touched) after which it will explode.
Any creature within range must pass a Dexterity saving throw and take 2d8 fire damage plus 1d8 for every 2 chakra spent, and is pushed back 10 feet; on a successful save, a creature takes half damage and isn't pushed back. A creature touching the seal as it detonates must make a Constitution saving throw at disadvantage.
*Volcanic Ash*
Cost: 15 chakra
Range: 15 foot radius
Duration: Concentration, 1 minute
You transform the smoke in the air near you or around you, pumping it with chakra as it becomes thicker and more toxic. If a creature does not need to breath, this jutsu does not affect them. All creatures within the radius of this technique must make a Constitution Saving Throw, taking 2d12 poison damage on a failure, or half as much on a success. Any creature that starts its turn within the range must make the Constitution Saving Throw. Creatures do not gain the benefit of Endurance and this ignores immunity and resistance to poison damage.
If a creature fails by 5 or more, they are considered poisoned. They may attempt a Constitution saving throw at the end of each of their turns, ending the condition on a success. If a creature fails by 10 or more, then are considered poisoned for 1 hour and they automatically lose concentration on any jutsu or spells they were concentrating on.
*Igneous Blast*
Cost: 4+ chakra
Range: 30 feet.
Creating lava that you shoot out from your mouth, it quickly hardens into an igneous rock. Roll a ranged spell attack roll against a target within range, and on hit, it deals 1d4 + your Intelligence modifier piercing damage and 1d4 fire damage and every creature within 10 ft. of the target, including themself, must attempt a Dexterity Saving Throw. On a failure, they take 4d4 piercing damage. If it misses, it travels the rest of distance and explodes when it reaches the 30 feet or when it hits a solid surface.
You may spend increments of 4 chakra to either increase the base damage by 1d4 for both damage types, increase the range by 15 ft., or increase the explosion damage by 4d4.
*Lava Style: Enduring Rasengan*
Cost: 15 chakra
Range: Touch
Requirements: Rasengan
As an action, you circulate lava within the rotation of your rasengan. Make a melee spell attack. The target takes 2d10 + your Intelligence modifier fire plus 2d10 force damage begin burning. This burn can not be put out by normal means as superheated rock sticks to their clothing. Any creature that can touch the target may attempt a Strength saving throw as an action, ending this effect on a success.
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