3.5e Racial Feats
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Racial Feats[edit]
These feats can be used with races from the SRD and other WotC publications. |
Feat | Race | Summary |
---|---|---|
Camouflage Skin | Changeling | You trained to imitate structures and surfaces with your shapechange. |
Changeling Beasthide | Changeling | You can disguise as an animal. |
Changeling Darkvision | Changeling | You inherited the ability to see in the dark from your Doppleganger ancestry. |
Darkwood Body (Warforged) | Warforged | For warforged druids and such. |
Doppel-Jointed | Changeling | Your shapechange ability made your body flexible, allowing you to shake off bonds and sommersault with ease. |
Dwarven Heart Rage | Dwarf | Your dwarven soul is stronger while in rage. |
Elven Archery | Elf | You are an expert in the art of elven archery. |
Elven Glamour | Elf | The magic of the elven ancients is strong in your veins. |
Elven Spell Recovery | Elf | You can recover your spells during your trance state. |
Elvish Heritage | Elf | You are taught from a young age to move naturally through the forest, hiding from enemies. You can naturally use skills that you otherwise wouldn't be able to. |
Favored Child | Human | Divine blood makes you hardier. |
Greater Persona Immersion | Changeling | You immerse yourself fully into your role and deceive even magical sensors. |
Greater Racial Emulation | Changeling | Your shapechanging abilities are developed to a point where you know how to emulate a race so intimately, you can do it without concious effort. |
Improved Minor Shapechange | Changeling | Your minor shapechange ability is considerably more powerful. |
Nut Cracker | Halfling | Halflings, one of the smaller races, has techniques secret to Halfling communities for dealing with larger opponents; Specifically attacking there nuts. |
Oberon's Legacy | Elf | You have a hint of the hero Oberon's magic in you. It manifests as temporary wings that allow you to fly. |
Sacred Dwarven Spirit | Dwarf | With the divine spirit of your deity you can turn a troop of dwarven allies into an unsurmountable line of defense. |
Spellweb | Drow | You can use the inborn drow magic to summon webs from thin air. |
Stalwart Defender | Dwarf | You are truly a dwarven bastion of strength. |
Underfoot Striker | Halfling | Can occupy space of another creature one size category larger. |
Witcher | Human | Witchers are humans who have been taken in as kids, mutated via an alchemical process and subjected to harsh trials to make them better monster hunters. |
Feats for Homebrew Races[edit]
Independent page listings
NBoF Balance |
Feat | Prerequisites | Benefit |
---|---|---|---|
Bamfling Racial Feats | |||
- | Bamf Confusion | The ability to bamf 3 times per 2 hours. | Grants the ability to "bamf" multiple times in a round with a grappled enemy |
Feline Racial Feats | |||
- | Fangs of the Feline | Feline Race | You gain a secondary bite attack. |
- | Cat Snatch | Bite attack, Feline Race | You may start a grapple as a free action with your bite attack. |
- | Pouncing Kitty | Feline Race | You may make a full attack after a charge. |
Inhuman Racial Feats | |||
- | Marked apart | Inhuman, awareness of being an inhuman | Reroll one save 1/day. |
- | Midnight's Champion | Norkton, awareness of being a Norkton, Marked apart | Darkvision 120', blindsight 5' in natural darkness, +3 Will saves at night |
- | My Heart Will Go On | Hendyn, awareness of being a Hendyn, Marked apart | +3 bonus save vs Death effects, Negative levels, Fear, Sadness related attacks, ability damage, ability drain, blinding and deafening. |
- | Perfect moment | Peir-Faiff, awareness of being a Peir-Faiff, Marked apart | +1 bonus on one type of save. 1/day add character level to save roll. |
- | Song of the Soul | Aanan, awareness of being an Aanan, Marked apart | Heightened awareness of creatures with souls within 30'. |
- | Talk with the Animals | Gronfrox, awareness of being a Gronfrox, Marked apart | Sancuary from animal attacks. +4 bonus to Wild Empathy checks, saves and opposed roll checks from animals. |
- | Truth is beauty | Xenex, awareness of being a Xenex, Marked apart | +4 bonus to attack rolls and saves against those that cause you pain through lies. |
Mechanoid Racial Feats | |||
- | Enhanced Armor | Any Mechanoid, except Bronze. | Gain +1 armor bonus |
- | Armor flexibility | Mechanoid, Dex 13 | Increase the maximum dexterity bonus by +1 |
- | Mauler | Mechanoid, Str 15 | gain 2 slam attacks |
- | Composite plating | Mechanoid | gain extra 5 Hp |
- | Mithral Speed | Mithral Mechanoid, BAB +3 | Use haste 1 more time / day and increase its power |
- | Adamantine Toughness | Adamantine Mechanoid, Base Fort save +3 | Use invulnerability burst 1 more time / day |
- | Platinum Suggestion | Platinum Mechanoid, Diplomacy 5 ranks, Charisma 17 | geas / quest is more potent |
- | Monk Adaptation | Iron or Mithral Mechanoid, Monk level 1. | gain benefit of monk class abilities even when armored |
- | Earthshaker | Mechanoid, body weight of atleast 1000 lb, Jump 5 ranks, Str 17 | gain a special ground shake attack |
- | Overcome electricity injury | Mechanoid, Great Fortitude | You have no ill effects when hit from electricity. |
- | Machine Power | BAB +4, Str 17 | When you fail a Str check, gain a cumulative +2 bonus on that check. |
- | Modular Body | Mechanoid, Character Level 1 | You can install Mechanoid Grafts to yourself. |
- | Combat Modification | Mechanoid, Character Level 1 | You have 2 special movements usable in combat. |
- | Runner Modification | Mechanoid, Character Level 1 | You have 2 special movements usable in combat and overland. |
- | Ground-dweller Modification | Mechanoid, Character Level 1 | You have 2 special movements usable when adventuring. |
Ogrillon Racial Feats | |||
- | Big Brute | Ogrillon | Your physical stature lets you function in many ways as if you were one size category larger. |
Sundowners Racial Feats | |||
- | Additional Form | Racial ability to alter one’s form into the likeness of another. | The character gains an additional form into which they can shift. |
- | Free Form | Ability to alter one’s form into the likeness of another. | The character is able to mimic a wide array of other beings. |
Tanreiss Racial Feats | |||
- | Magnificent Pride | Tanreiss | You gain +2 Cha. |
- | Noble Vigor | Tanreiss | You gain +2 Con. |
- | Perfect Senses | Tanreiss | You no longer have light sensitivity, and your natural senses improve dramatically. |
- | Strength of Kings | Tanreiss | You gain +2 Str. |
- | Tanreiss Ambusher | Tanreiss | You can charge flat-footed opponents for more damage. |
- | Tanreiss Lunge | Tanreiss, BAB +6. | You can make a full attack after a charge. |
- | Tanreiss Roar | Tanreiss | You can Intimidate multiple foes at once. |
- | Deafening Roar | Tanreiss, Tanreiss Roar | You can deafen opponents with your Intimidating roar. |
- | Terrifying Air | Tanreiss | You scare others just by existing. |
- | Toughened Hide | Tanreiss | You gain +2 natural armor. |
Blood Elf Racial Feats | |||
- | Improved Arcane Torrent | Blood Elf, Will Save +2 | You're Arcane Torrent returns spells at a 1 to 1 ratio |
- | Expanded Arcane Torrent | Blood Elf, Wis14 | You're Arcane Torrent range extends to 10ft. |
Draenei Racial Feats | |||
- | Heroic Presence | Draenei, Level 7, Cha 15 | You're very presence boost the moral of those around you. |
Feats for several races[edit]
NBoF Balance |
Feat | Prerequisites | Benefit |
---|---|---|---|
4.08 | Enhanced Scent | Wis 13, racial scent ability | Your racial scent abilities work more effectively than others of your race. |
3.88 | Enhanced Spell-Like Abilities | Cha 13, racial spell-like abilities | Your racial spell-like abilities have more effect than normal for your race. |
3.90 | Extended Burst | Cha 15, burst racial ability | You are able to maintain your burst ability for longer than others of your race. |
3.90 | Extended Outburst | Cha 15, Outburst racial ability | You are able to maintain your outburst ability for longer than others of your race. |
3.90 | Extra Burst | Cha 13, burst racial ability | You are able to perform your burst racial ability more than three times per day. |
3.85 | Extra Outburst | Cha 13, Outburst racial ability | You are able to perform your outburst racial ability more than once per day. |
3.87 | Improved Outburst | Cha 13, outburst racial ability | You gain more from your outburst racial ability than other members of your race. |
4.04 | Improved Stability | Str 13, stability as a racial ability | You are more stable than normal for your race. |
4.10 | Improved Stonecunning | Wis 13, Stonecunning as a racial ability | Your stonecunning ability is more acute than normal for your race. |
4.04 | Quick Scent | Wis 15, Racial scent ability | Your racial scent abilities work more quickly than others of your race. |
3.35 | Tail Slam | Merfolk or tailed half-merrow only | You are trained to use your powerful tail and flukes as a weapon. |
3.55 | Tail Walking | Merfolk or tailed half-merrow only | You have learned to use your tail while out of water somewhat more gracefully than most of your kind. |
Feats for Racial Abilities[edit]
Flying[edit]
Name | Prerequisite(s) | Summary |
---|---|---|
Advanced Aerial Combat | Str 15, Dex 15 | You have become so effective in combat that you have learned to control a greater area in the battlefield. |
Advanced Aerobatics | You are truly at home in the air. You understand the properties of wind resistance and aerodynamics nearly perfectly | |
Aerial Combat | Str 15, Dex 15 | You are trained to fight while in flight. |
Aerobatics | You are at home in the air. You understand the properties of wind resistance and aerodynamics and how to optimize your situation in the air. | |
Dive-Bomb | Str 15+, Dex 15+, Aerial Combat | You are trained to attack at speed from above. |
Greater Aerial Combat | Str 15, Dex 15, Fly speed 30ft (good), Aerial Combat, Advanced Aerial Combat | You have learned to use air and gravity to your own benefit. |
Greater Dive-Bomb | Str 15+, Dex 15+, Fly speed 30ft (good)+, Aerial Combat, Greater Aerial Combat, Dive-Bomb, Improved Dive-Bomb | You are trained to attack at speed from above, without your enemy having time to react. |
Improved Dive-Bomb | Str 15+, Dex 15+, Aerial Combat, Dive-Bomb | You have done Dive-Bombs some many times that you can now use them without losing sight of your enemy. |
Spawn of Pazuzu | Fly speed, poor maneuverability, Vestigial Wings | You have a hereditary link to the Prince of the Lower Aerial Kingdoms that causes your wings to grow much larger, giving you an increased fly speed. |
Spin Attack | Dex 13, fly speed, Medium size or larger | Your wings can be used as weapons. |
Spirited Dive | Fly speed, Flyby Attack | The creature can perform a terrifying dive-bomb attack. |
Note: All of these feats have the implicit prerequisite "fly speed"