Ground-Dweller Modification (3.5e Feat)
From D&D Wiki
Author: ArochanoX
Ground-dweller modification [Racial]
Prerequisite: Mechanoid, first level only
Benefit: You were built to be able to make few special movements in a few special situations. You seem to have some badger-like features.
Acute Auditory sensors: As a full-round action that provokes attacks of opportunity, you can “see” all moving and living creatures and objects that touch the ground within 30 ft of you. This ability works like tremorsense. Tough arms: Your arms and legs are shorter than usually, and a bit more powerful. You gain a burrow speed of 10ft / minute. You leave a tunnel behind of you that is 5ft high and 5ft wide.
Acute Auditory sensors: As a full-round action that provokes attacks of opportunity, you can “see” all moving and living creatures and objects that touch the ground within 30 ft of you. This ability works like tremorsense. Tough arms: Your arms and legs are shorter than usually, and a bit more powerful. You gain a burrow speed of 10ft / minute. You leave a tunnel behind of you that is 5ft high and 5ft wide.
Note: Feat related to the Bronze Mechanoid, Iron Mechanoid, Mithral Mechanoid, Adamantine Mechanoid, Platinum Mechanoid races.
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Racial