Tome of Fiends (3.5e Sourcebook)

From D&D Wiki
Jump to navigation Jump to search
Padlock.png
The primary contributor has requested no further edits to this page by anonymous users
The user above has requested no further edits to this page by anonymous users. This page is considered complete and balanced to a degree. As such, the page has been locked so that only registered users can edit it. If you are an IP user and wish to make alterations to this page, or you see an error, please discuss it on the talk page. If this page is not semi-protected, please either contact an administrator or remove this template.

Tome of Fiends[edit]

This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function. This is distinct from a rumination on how the rules for conjuring and alignment subtypes actually do function, which is a whole different discussion entirely. Again, we feel there is a need for this because despite (or let's not kid ourselves, because of) the great wealth of publication devoted to fiends, our favorite villains remain completely outside the realms of that which is understood by players or dungeon masters. While many people are able to parrot a vague game mechanical definition of what a fiend is (an extraplanar creature with an origin in the lower planes or an extraplanar creature with the [Evil] subtype), almost no one can agree on what exactly it is that a fiend does. And therein lies the heart of the problem, and the reason this series has taken upon itself to address this nest of serpents.

Contents[edit]

Chapter 1: Morality and Fiends

Morality: How Black is the Night?
To Triumph Over Evil
Law and Chaos: Your Rules or Mine?
I Fought the Law
Beating Back Chaos

Chapter 2: Fiends with Class

Base Classes
[[True Fiend (3.5e Class)|True Fiend]]
Fiendish Brute
Conduit of the Lower Planes
[[Summoner (3.5e Class)|Summoner]]
Prestige Classes
Hellwalker
Seer of the Tempest
Initiate of the Black Tower
Barrister of the Nine
Celestial Beacon
Boatman of Styx

Chapter 3: Spheres and Feats

Fiendish Taint: Assuming the Face of Evil
The Feats
Fiendish Spheres

Chapter 4: Optional Rules

No Wishing for More Wishes!
Damage Reduction and Special Materials
Putting the Prime Back in Prime Material Plane (Alternate Prime Material Plane Rules)
Practical Demonology: Additional Rules for Summoning
Weapon Proficiencies? You've got to be kidding me!

Chapter 5: Campaigning on the Lower Planes

High Adventure in... Acheron!
High Adventure in... Pandemonium!
High adventure in... Carceri!
High Adventure in... Hell!
High Adventure in... The Abyss!
High Adventure in... Gehenna!
High Adventure in... Hades!

Chapter 6: Gaining Influence in the Lower Planes

Ascended to Godhood
Slaying the Gods
President of the Corporation
Powerful Adventurers
Rulership of the Lower Planes

Back to Main Page3.5e HomebrewSourcebooks
View recent changes for all Tome of Fiends sourcebook related pages