Dio Brando, Burned (JJBA Supplement)
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Dio Brando[edit]
Medium humanoid (human), lawful evil Armor Class 17 (natural armor)
Saving Throws Dex +8, Int +8 Spirit Points. Dio has 11 spirit point which he may expend. All spirit points are regained at the end of a long rest. Sneak Attack (1/Turn). Dio deals an extra 7 (2d6) damage when he hits a target with a weapon attack that uses Dexterity and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't Cunning Action. Dio can take the dash, disengage, or hide, or Use an Object action as a bonus action. Sunlight Hypersensitivity. If an amount of skin equal to the surface of Dio's head or greater is in direct sunlight, he takes 5 (2d4) radiant damage at the end of each of his turns, or every 6 seconds outside of initiative. Creatures attempting to reveal Dio may do so as the result of a successful shove attempt. Recovering himself requires an action. Additionally, Dio does not age or need to sleep, and he counts as one size larger for the sake of how much he can push, pull, or lift. Brainstorm. When Dio is targeted by an effect in which he must make a saving throw or the entity initiating the effect makes any sort of attack roll or skill check, he may spend 1 spirit point to contest it with an Intelligence saving throw, completely ignoring the effect on a success. Regeneration. When Dio is brought down to 0 hit points, he may spend 1 spirit point to instead drop to 1 hit point. If he would be killed by the hit, he must spend 1 additional spirit points to do so and is incapacitated until the end of his next turn. You may spend 1 additional spirit point to regain an additional 16 (2d6 + 9) hit points when he does so. If Dio loses any body parts, but they are still intact and within reach, he can spend 1 spirit point as a free action to reattach it. Endurance. When Dio is targeted by an area effect that lets him make a Constitution saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Goodbye, JoJo! Dio can walk across vertical and difficult terrain as if it was solid ground. ACTIONSMultiattack. Dio makes two dagger or unarmed strike attacks. Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Dramatic Pose. Dio gains advantage on the next saving throw he makes before the beginning of his next turn. This can be used as a bonus action for 1 spirit point. It was I, Dio! (1 Spirit Point).One creature that can hear Dio must attempt a DC 15 Charisma saving throw. On a failure, they are stunned until the end of their next turn. This can be used as a bonus action for 1 additional spirit point. Hypnotize (2 Spirit Points). One creature within 30 feet must attempt a DC 15 Charisma saving throw. On a failure, you hypnotize them with your vampiric charisma, charming them for 1 minute or until they take any radiant damage. Bloodlust (1 Spirit Point). Dio gains temporary hit points , he is resistant to non-magical piercing, slashing, and bludgeoning damage, ignores difficult terrain, is bloodlusted, regains 16 (2d6 + 9) hit points at the end of each of his turns that he has at least 1 hit point and has not taken radiant damage since the beginning of his previous turn, and he gains the following actions for 1 hour or until he isn't bloodlusted.
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As his fight with Jonathan raged on in their burning childhood home, Dio was eventually skewered on the Statue of the Goddess of Love in the center of their foyer. The next night, when all others had cleared, Wang Chan, the very man who had sold Dio the poison and ratted him out to the police, dug through the ruins, only for a hand to skewer his throat; Dio was still alive despite it all. Converting Wang Chan into his first zombie minion. As he wandered London's streets, claiming Jack the Ripper as his second minion, he set his sights on the perfect place to begin his conquest; the rural village of Windknight's Lot. Its relatively large population would grant him a host of lives to steal, while its high stone wall extended the night and limited escape routes. Sending Wang Chan to assassinate Jonathan as he feasted on the town and grew stronger, he learned of his brother's miraculous recovery and of the strange new power he wielded. |
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