Dinolfos (5e Creature)
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Medium humanoid (lizalfos), neutral evil
Brute. A melee weapon deals one extra die of its damage when the dinolfos hits with it (included in the attack).
Hold Breath. The dinolfos can hold its breath for 30 minutes.
Standing Leap. The dinolfos' long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Multiattack. The dinolfos makes one longsword attack and one gauntlet attack.
Lizal Gauntlet. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6) bludgeoning damage.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used in two hands.
Fire Breath (Recharge 5-6). The dinolfos exhales fire in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Even though it stands hunched over, the reptilian dinolfos towers a good foot over most other humanoids, and has a muscular frame. Its scales are a deep green color, with accents of brown and pale yellow. Distinctly among lizalfos, an array of thorny spines run from its scalp down its back to the tip of its tail.
Prowlers of Marshes and Magma. Like geru, dinolfos generally prefer humid environments with abundant fauna on which to feed, like swamps and jungles. However, they've also been known to inhabit inhospitably hot environments—mainly the caverns of active volcanoes.
Humanoid Hunter. To a dinolfos, mammalian humanoids are meat—creatures it attacks on sight, even if it isn’t hungry. Infamously, a dinolfos has been known to roast and literally cook a hylian child with its fiery breath. The feast began while the poor soul yet lived.
- Lizalfos, the race to which this subrace belongs
- Dark dinolfos, a version of this creature empowered with vile magic
- Daira, another type of powerful warrior lizalfos